in0finite
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f2c9e5ff75
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inflict damage based on part of body that was hit
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2020-05-31 19:09:57 +02:00 |
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in0finite
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d675a8b4a4
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provide layer as property
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2020-05-31 19:09:57 +02:00 |
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in0finite
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f607d50483
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run exception-safe
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2020-05-31 19:09:57 +02:00 |
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in0finite
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adc03cc3aa
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add sphere collider around jaw
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2020-05-31 19:09:57 +02:00 |
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in0finite
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e945f9f54e
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ragdoll bones are set up
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2020-05-31 19:09:57 +02:00 |
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in0finite
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cbf874da6c
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anims are finally playing correctly
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2020-05-31 19:09:53 +02:00 |
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in0finite
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362241aace
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don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
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2020-05-31 19:09:50 +02:00 |
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in0finite
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8cae6c9206
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fix memory leak related to anim clips
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2020-05-31 19:09:46 +02:00 |
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in0finite
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11848cc351
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Only load model on startup if it wasn't loaded so far
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2020-05-31 19:09:38 +02:00 |
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in0finite
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dddda3a9df
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Add comment
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2020-05-31 19:09:38 +02:00 |
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in0finite
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039ae76a14
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Initial commit
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2020-05-31 19:07:22 +02:00 |
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