Commit graph

11 commits

Author SHA1 Message Date
in0finite
f2c9e5ff75 inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
in0finite
d675a8b4a4 provide layer as property 2020-05-31 19:09:57 +02:00
in0finite
f607d50483 run exception-safe 2020-05-31 19:09:57 +02:00
in0finite
adc03cc3aa add sphere collider around jaw 2020-05-31 19:09:57 +02:00
in0finite
e945f9f54e ragdoll bones are set up 2020-05-31 19:09:57 +02:00
in0finite
cbf874da6c anims are finally playing correctly 2020-05-31 19:09:53 +02:00
in0finite
362241aace don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
8cae6c9206 fix memory leak related to anim clips 2020-05-31 19:09:46 +02:00
in0finite
11848cc351 Only load model on startup if it wasn't loaded so far 2020-05-31 19:09:38 +02:00
in0finite
dddda3a9df Add comment 2020-05-31 19:09:38 +02:00
in0finite
039ae76a14 Initial commit 2020-05-31 19:07:22 +02:00