Commit graph

17 commits

Author SHA1 Message Date
in0finite
ba4e10bb3a explosion damage amount is a power function 2020-06-27 22:50:50 +02:00
in0finite
8871702e5b make some parameters configurable 2020-06-21 23:35:39 +02:00
in0finite
07d802ce8f add explosion VFX and explosion physics force 2020-06-21 14:15:20 +02:00
in0finite
c56dad1950 flame VFX done 2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593 smoke VFX done 2020-06-21 00:33:55 +02:00
in0finite
775af9f9cb apply different force amount on chassis 2020-06-20 19:56:55 +02:00
in0finite
41856f3def vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them 2020-06-20 16:16:11 +02:00
in0finite
fb302bf086 camera distance is configurable 2020-05-31 19:09:48 +02:00
in0finite
efd831f504 Change format of a setting - now rigid body can be disabled on local player 2020-05-31 19:09:41 +02:00
in0finite
6cca13e705 Add option to toggle control of vehicle input on local player 2020-05-31 19:09:40 +02:00
in0finite
50b7d7630c Added option to toggle control of wheels on local player 2020-05-31 19:09:40 +02:00
in0finite
06af108c8e Add configurable vehicle sync rate 2020-05-31 19:09:40 +02:00
in0finite
9d0f0cfa0d Add option to sync vehicle transform using syncvars 2020-05-31 19:09:40 +02:00
in0finite
d76320682a Cache NetworkTransform and save default sync interval 2020-05-31 19:09:40 +02:00
in0finite
7ea49b763c Add option to disable rigid body on clients 2020-05-31 19:09:39 +02:00
in0finite
a7e0c91f31 Sync rigid body's linear and angular velocity 2020-05-31 19:09:39 +02:00
in0finite
f6ddd442e7 Working on vehicle networking 5 2020-05-31 19:09:39 +02:00