in0finite
|
adf3b7d31c
|
add weapon to peds spawned with commands
|
2021-09-13 00:54:56 +02:00 |
|
in0finite
|
66d0f5aec4
|
call "enemy" command from UI
|
2021-09-13 00:24:26 +02:00 |
|
in0finite
|
71fc261100
|
change distance of enemy ped
|
2021-09-13 00:12:41 +02:00 |
|
in0finite
|
217bf12473
|
add command "enemy"
|
2021-09-13 00:08:06 +02:00 |
|
in0finite
|
ed023bdcf7
|
spawn AI peds, not "regular" peds, from UI
|
2021-09-12 23:28:35 +02:00 |
|
in0finite
|
ad527ccb3d
|
now able to un-recruit all peds
|
2021-09-12 23:09:38 +02:00 |
|
in0finite
|
d2fe1b1cfb
|
fix group logic
|
2021-09-12 23:03:53 +02:00 |
|
in0finite
|
e0f89e1e47
|
...
|
2021-09-12 22:40:24 +02:00 |
|
in0finite
|
c788732a65
|
switch to chasing from walking, if there are enemies
|
2021-09-12 22:40:11 +02:00 |
|
in0finite
|
4d29d11084
|
subscribe event for every ped ; add follower group logic
|
2021-09-12 22:26:05 +02:00 |
|
in0finite
|
867ac634af
|
add StartIdling()
|
2021-09-12 21:14:48 +02:00 |
|
in0finite
|
c88314e4d5
|
chase peds properly
|
2021-09-12 21:07:00 +02:00 |
|
in0finite
|
1ed58b7f09
|
when chasing is finished, start walking from closest node
|
2021-09-12 20:05:07 +02:00 |
|
in0finite
|
82363bff84
|
immediately switch to walking state from idle state
|
2021-09-12 20:01:39 +02:00 |
|
in0finite
|
2b58398dfb
|
find closest node if we don't have any
|
2021-09-12 19:53:27 +02:00 |
|
in0finite
|
ca4447b37a
|
don't move ped if path nodes are not assigned
|
2021-09-12 18:32:18 +02:00 |
|
in0finite
|
c40f19348a
|
exit vehicle when walking around
|
2021-09-12 18:22:04 +02:00 |
|
in0finite
|
cf28bd5c63
|
make attacking work in vehicles
|
2021-09-12 18:17:50 +02:00 |
|
in0finite
|
fc50d7cf32
|
...
|
2021-09-12 04:11:43 +02:00 |
|
in0finite
|
4167d76bfb
|
...
|
2021-09-12 04:11:07 +02:00 |
|
in0finite
|
c71b7f41bc
|
when entering/exiting car, don't call API which moves ped in/out of vehicle, but instead send input to ped
|
2021-09-12 04:08:19 +02:00 |
|
in0finite
|
f7327d9409
|
calculate distance to target based on XZ axis
|
2021-09-12 03:13:52 +02:00 |
|
in0finite
|
47a6f02fe7
|
rename
|
2021-09-12 01:38:35 +02:00 |
|
in0finite
|
805af9028b
|
adjust target node position offset based on path width
|
2021-09-12 01:37:39 +02:00 |
|
in0finite
|
d90dfcc363
|
revert
|
2021-09-12 00:37:52 +02:00 |
|
in0finite
|
4ea5cd04a1
|
attempt to draw path nodes, but failed
|
2021-09-12 00:26:58 +02:00 |
|
in0finite
|
2aec671a2a
|
remove GetAreaNeighborhood() and add function which gets all areas in radius
|
2021-09-11 23:13:43 +02:00 |
|
in0finite
|
6db5f9a9a7
|
use deltaTime instead of fixedDeltaTime
|
2021-09-11 19:17:05 +02:00 |
|
in0finite
|
020be0dade
|
fix spawning
|
2021-09-11 19:15:50 +02:00 |
|
in0finite
|
348c93ea5a
|
normalize movement input
|
2021-09-11 19:14:31 +02:00 |
|
in0finite
|
d249412ab9
|
cleanup code
|
2021-09-11 18:35:59 +02:00 |
|
in0finite
|
7cdf2def5c
|
remove PedStalker script
|
2021-09-11 18:04:50 +02:00 |
|
in0finite
|
8dedafd824
|
rename
|
2021-09-11 17:21:15 +02:00 |
|
in0finite
|
ec991ee991
|
rename
|
2021-09-11 17:19:01 +02:00 |
|
in0finite
|
83edcd6f5f
|
add gizmos
|
2021-09-11 17:08:29 +02:00 |
|
in0finite
|
a070f94c21
|
add inspector for PedAI
|
2021-09-11 05:29:29 +02:00 |
|
in0finite
|
6b66065ba5
|
extract method
|
2021-09-11 04:09:19 +02:00 |
|
in0finite
|
167e313456
|
aim toward head
|
2021-09-11 02:48:11 +02:00 |
|
in0finite
|
fa825315d9
|
adjust heading of ped when shooting
|
2021-09-11 02:44:41 +02:00 |
|
in0finite
|
b2989f530a
|
fix next node for escaping
|
2021-09-11 02:34:37 +02:00 |
|
in0finite
|
69cb205ade
|
fix finding next node
|
2021-09-11 02:33:58 +02:00 |
|
in0finite
|
49397154ca
|
split paths into ped and vehicle paths
|
2021-09-11 01:12:39 +02:00 |
|
in0finite
|
88580229d0
|
add error check
|
2021-09-11 01:03:40 +02:00 |
|
in0finite
|
1c389b2d91
|
some API changes
|
2021-09-11 00:51:23 +02:00 |
|
in0finite
|
b98da7fda5
|
add todos
|
2021-09-11 00:28:35 +02:00 |
|
in0finite
|
6836b6b49e
|
add "maxSpawnDistanceFromFocusPoint"
|
2021-09-09 04:31:18 +02:00 |
|
in0finite
|
deede39fef
|
reworked destroying - peds are not destroyed in front of player
|
2021-09-09 03:34:43 +02:00 |
|
in0finite
|
1fa51bcfe3
|
move AreaIndex out of WorldSystem class
|
2021-09-09 02:42:15 +02:00 |
|
in0finite
|
0aa4ce2efc
|
extract non-generic IWorldSystem interface
|
2021-09-09 02:35:47 +02:00 |
|
in0finite
|
a5553137c1
|
remove commented code
|
2021-09-09 01:17:04 +02:00 |
|