Commit graph

977 commits

Author SHA1 Message Date
in0finite
a60d9d1b51 performance improvement for creating static geometry - don't allocate string if not needed 2022-01-29 23:48:46 +01:00
in0finite
b40ff21930 dont try to destroy water mesh if it is asset 2022-01-29 22:41:19 +01:00
in0finite
4d30a3d5d4 display loading status when error happens 2022-01-29 21:47:02 +01:00
in0finite
e31d937b4a performance optimization for edit-mode: don't deactivate world objects during initialization 2022-01-29 03:24:26 +01:00
in0finite
3813d5b0f4 fix 2022-01-28 00:37:53 +01:00
in0finite
ad21e737ff ... 2022-01-28 00:34:41 +01:00
in0finite
5761dae758 make water generation idempotent 2022-01-27 00:48:18 +01:00
in0finite
a39a584683 fix day-time manager 2022-01-26 21:25:33 +01:00
in0finite
37930ac861 adapt to singleton 2022-01-26 20:21:50 +01:00
in0finite
9b0757679f reuse enexes 2022-01-24 18:07:00 +01:00
in0finite
edaee31998 delete then create enexes 2022-01-24 14:22:41 +01:00
in0finite
8e08c8b1c8 reuse existing static geometry 2022-01-24 14:21:17 +01:00
in0finite
5cea14c46e dont fade in edit mode 2022-01-23 21:28:01 +01:00
in0finite
75ac2ee166 remove world steps if world does not exist 2022-01-23 06:00:12 +01:00
in0finite
6b472e1374 ... 2022-01-23 05:53:28 +01:00
in0finite
e4b788b6ca fix deleting audio source when loading finishes 2022-01-23 05:50:32 +01:00
in0finite
896729818b remember completed steps and don't repeat them 2022-01-23 05:49:55 +01:00
in0finite
857ab69c21 CreateStaticGeometry() and InitStaticGeometry() will only be done once 2022-01-23 04:59:52 +01:00
in0finite
d9eb4c8606 make DayTimeManager a singleton 2022-01-23 03:55:53 +01:00
in0finite
5255722db9 make Cell a Singleton 2022-01-22 21:48:43 +01:00
in0finite
e3c3e9a21a ... 2022-01-22 20:23:44 +01:00
in0finite
3250e04c28 ... 2022-01-22 02:04:13 +01:00
in0finite
b94912a11b add LoadProcessStarter 2022-01-22 02:03:14 +01:00
in0finite
4556e1eed6 make Loader a StartupSingleton 2022-01-22 01:09:42 +01:00
in0finite
6d4586d7ea destroy in edit mode 2022-01-22 01:00:56 +01:00
in0finite
3a9399b616 make loading process much more error-proof 2022-01-22 00:25:05 +01:00
in0finite
d705d9ca12 make MiniMap a StartupSingleton 2022-01-21 02:27:21 +01:00
in0finite
edbb2e8635 add loading steps when loading begins 2022-01-21 02:11:42 +01:00
in0finite
51eb669178 clear progress bar when loading finishes 2022-01-21 02:01:35 +01:00
in0finite
ab96f3c8d5 Loader inherits SingletonComponent 2022-01-21 01:35:36 +01:00
in0finite
fe9f17f1ec make AudioManager a StartupSingleton 2022-01-21 00:31:25 +01:00
in0finite
6a447b6962 adapt to CoroutineManager 2022-01-21 00:17:06 +01:00
in0finite
4f16c2ef76 ... 2022-01-17 00:30:09 +01:00
in0finite
44a4ff8c17 ... 2022-01-17 00:29:38 +01:00
in0finite
5e82124a2f extract function 2022-01-17 00:21:34 +01:00
in0finite
f92186362d add draw distance multiplier 2022-01-12 03:24:40 +01:00
in0finite
4bdb8c3944 add ability to ignore low LOD objects 2022-01-12 03:24:01 +01:00
in0finite
bc3eadd29e dont register objects for nav mesh 2022-01-08 19:16:30 +01:00
in0finite
9aef106f5d implement runtime nav mesh generation 2022-01-08 18:25:33 +01:00
in0finite
f962e29c47 add SyncedBag to Ped 2022-01-04 21:31:16 +01:00
in0finite
0e4bd013e1 fix 2022-01-04 21:27:30 +01:00
in0finite
371e5348a6 ... 2022-01-04 19:00:08 +01:00
in0finite
8bf6157183 play sound while panicing 2022-01-04 18:52:27 +01:00
in0finite
fb17bc3707 add ability to play sound from ped mouth 2022-01-04 16:57:25 +01:00
in0finite
d7c6cc9c43 remove unused code 2022-01-02 23:31:04 +01:00
in0finite
881c42cd7a when escaping, peds do not sprint, but run in panic 2022-01-02 23:23:24 +01:00
in0finite
eec25605ad implement Panic state 2022-01-02 23:22:19 +01:00
in0finite
c3074033b0 ... 2022-01-02 21:57:41 +01:00
in0finite
6a4dbf12ef implement Surrender state 2022-01-02 21:52:31 +01:00
in0finite
d7b0329291 detect visible peds by AI peds 2022-01-02 20:31:57 +01:00