in0finite
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a1601341e6
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fixing fire direction on clients
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2020-05-31 19:09:45 +02:00 |
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in0finite
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e5ef9e03c7
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sync weapon fire event
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2020-05-31 19:09:44 +02:00 |
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in0finite
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eb13b25a3f
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send next/previous weapon button events
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2020-05-31 19:09:44 +02:00 |
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in0finite
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d21a9f5c44
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send aim/fire button events
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2020-05-31 19:09:44 +02:00 |
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in0finite
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2c30229ed7
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sync current weapon slot
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2020-05-31 19:09:43 +02:00 |
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in0finite
|
ee25411026
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states can detect when current weapon changes
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2020-05-31 19:09:43 +02:00 |
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in0finite
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0b562318c1
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trying to fix: camera going through map objects
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2020-05-31 19:09:42 +02:00 |
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in0finite
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c939f16c81
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Don't block camera with peds
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2020-05-31 19:09:42 +02:00 |
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in0finite
|
7fb6256b3a
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States can provide additional data for clients when being switched
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2020-05-31 19:09:41 +02:00 |
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in0finite
|
394e08b458
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States now control switching when they are forcefully switched to by the server. Fix for vehicle exiting state.
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2020-05-31 19:09:39 +02:00 |
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in0finite
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78507f0f32
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Send submit button event
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2020-05-31 19:09:39 +02:00 |
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in0finite
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669daa23be
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Send crouch button event
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2020-05-31 19:09:39 +02:00 |
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in0finite
|
60c5284984
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Camera is updated in LateUpdateState() - this seems to have fixed the problem with camera shaking
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2020-05-31 19:09:38 +02:00 |
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in0finite
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09dbaaa12c
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Update movement only on server
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2020-05-31 19:09:38 +02:00 |
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in0finite
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a5ff23268b
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Update rotation only on server
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2020-05-31 19:09:38 +02:00 |
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in0finite
|
574ad5d21b
|
Improve constraining position and rotation
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2020-05-31 19:09:38 +02:00 |
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in0finite
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ce674ed007
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Update heading only on server
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2020-05-31 19:09:38 +02:00 |
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in0finite
|
0a4a760ac4
|
Constrain position and rotation only on server
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2020-05-31 19:09:38 +02:00 |
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in0finite
|
039ae76a14
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Initial commit
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2020-05-31 19:07:22 +02:00 |
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