Commit graph

17 commits

Author SHA1 Message Date
in0finite
8469f18862 use prefab to spawn dead body 2021-01-05 18:21:57 +01:00
in0finite
59097a00f2 apply force on dead body when it is hit by weapon 2021-01-05 04:20:46 +01:00
in0finite
aa95d082d9 use continuous dynamic CollisionDetectionMode for ragdoll 2021-01-04 22:11:55 +01:00
in0finite
d6d5d660cf wip on ragdoll 2021-01-04 01:28:58 +01:00
in0finite
64680f7280 initial ragdoll stuff 2021-01-03 14:23:18 +01:00
in0finite
29ab0556c6 specify ignored layer mask for finding ground in Inspector 2020-06-06 15:54:04 +02:00
in0finite
cb495440cd fix camera being blocked by vehicle's high detail meshes 2020-06-03 00:27:18 +02:00
in0finite
2fec510ce3 display inflicted damage as on-screen message 2020-05-31 19:09:58 +02:00
in0finite
f2c9e5ff75 inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
in0finite
ef83e9aed5 fix errors 2020-05-31 19:09:54 +02:00
in0finite
fb302bf086 camera distance is configurable 2020-05-31 19:09:48 +02:00
in0finite
7c9abf67ff ... 2020-05-31 19:09:42 +02:00
in0finite
d167b39d49 move "show speedometer" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
ce0fb3ffa9 move "enter vehicle radius" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
b4fa58650f Move "turn speed" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
548f0ee57c Add configurable ped sync rate 2020-05-31 19:09:40 +02:00
in0finite
039ae76a14 Initial commit 2020-05-31 19:07:22 +02:00