in0finite
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7e97945021
|
add Ped.onDamaged event
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2021-02-19 02:55:09 +01:00 |
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in0finite
|
f9faff6c67
|
don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded
|
2021-02-06 21:12:41 +01:00 |
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in0finite
|
3267daa543
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state classes handle killing of ped
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2021-02-06 21:11:14 +01:00 |
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in0finite
|
17f6aaeeda
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peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed
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2021-01-05 05:18:47 +01:00 |
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in0finite
|
d6d5d660cf
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wip on ragdoll
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2021-01-04 01:28:58 +01:00 |
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in0finite
|
99c1cf8ecc
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ped can not be damaged by explosion while he is in vehicle
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2020-06-29 17:50:33 +02:00 |
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in0finite
|
e5c6144706
|
ped damage handling is done by State classes
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2020-06-29 17:12:48 +02:00 |
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in0finite
|
fe557282eb
|
fix for recruiting peds
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2020-06-05 23:49:50 +02:00 |
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in0finite
|
03a0f5c35e
|
extract method
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2020-06-05 23:22:30 +02:00 |
|
in0finite
|
d37d601082
|
peds can not damage other peds in the same vehicle
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2020-06-03 02:12:40 +02:00 |
|
in0finite
|
cb495440cd
|
fix camera being blocked by vehicle's high detail meshes
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2020-06-03 00:27:18 +02:00 |
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in0finite
|
71d18bbe6d
|
change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle
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2020-06-01 14:58:51 +02:00 |
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in0finite
|
e9ef2f709d
|
better specify which object should be ignored when raycasting
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
756f7e8563
|
move Damageable class to Utilities assembly
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2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8f56469b28
|
camera can move through "PedBone" layer
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d29a1e1a4e
|
refactor
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8134b8a1d9
|
properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ;
|
2020-05-31 19:09:57 +02:00 |
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in0finite
|
f90732229d
|
change SEO of some scripts
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
c77f6c471d
|
removed imGUI code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
2eb36c245f
|
fix lower shooting rate
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
9db8019d9a
|
extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
|
2020-05-31 19:09:53 +02:00 |
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in0finite
|
0c620cc228
|
refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ca40df585d
|
cleanup
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
886edc3084
|
adjust camera focus position and camera distance
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a2e9d3f971
|
camera offset is configurable
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a9f665bc33
|
camera handling works, but needs improvements
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
42946f3a02
|
convert CheckCameraCollision() to static method
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0dffb495c6
|
aim anim max time is equal to half of the anim length
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
bc05cb0b4c
|
manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
212d1187ff
|
drive-by firing WIP
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
18136f279f
|
convert other TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
3a9b07cf7b
|
convert TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
84b2d4209c
|
update anims from the right place
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
cbf874da6c
|
anims are finally playing correctly
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c7db8963ff
|
attempt to play driveby anims
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
7f384860b5
|
small cleanup
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e2d1702e6b
|
change anim wrap mode
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
531e787515
|
play correct anim
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e50a1e70e2
|
drive-by WIP
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
33b8d217aa
|
small fix
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c8f2c75b
|
any NPC ped can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
193577d9b5
|
stalker peds can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
ecc17aef6d
|
add button pressed event which uses button name
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
688b2c0015
|
proper switching to/from sprint state
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
34b92f9980
|
start radio only for local ped ; and start it from the right place
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
92bbc4bd53
|
radio (#69)
* radio
* radio 2
* radio 3
* radio 4
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
186ba140ed
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
fb302bf086
|
camera distance is configurable
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
e6ecbc01e4
|
remove HUD related code from state class
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
1ad26f11ed
|
implement movement button with arrows
|
2020-05-31 19:09:47 +02:00 |
|