in0finite
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e5c6144706
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ped damage handling is done by State classes
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2020-06-29 17:12:48 +02:00 |
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in0finite
|
756f7e8563
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move Damageable class to Utilities assembly
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
c77f6c471d
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removed imGUI code
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2020-05-31 19:09:54 +02:00 |
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in0finite
|
9db8019d9a
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extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
0c620cc228
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refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
ecc17aef6d
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add button pressed event which uses button name
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2020-05-31 19:09:52 +02:00 |
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in0finite
|
de0cb01239
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state can draw it's own hud
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2020-05-31 19:09:46 +02:00 |
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in0finite
|
e5ef9e03c7
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sync weapon fire event
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2020-05-31 19:09:44 +02:00 |
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in0finite
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2c30229ed7
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sync current weapon slot
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2020-05-31 19:09:43 +02:00 |
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in0finite
|
ee25411026
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states can detect when current weapon changes
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2020-05-31 19:09:43 +02:00 |
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in0finite
|
7fb6256b3a
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States can provide additional data for clients when being switched
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2020-05-31 19:09:41 +02:00 |
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in0finite
|
394e08b458
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States now control switching when they are forcefully switched to by the server. Fix for vehicle exiting state.
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2020-05-31 19:09:39 +02:00 |
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in0finite
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039ae76a14
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Initial commit
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2020-05-31 19:07:22 +02:00 |
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