in0finite
|
6037568f0a
|
extract function
|
2021-12-26 21:50:31 +01:00 |
|
in0finite
|
489d733ba4
|
smooth out aiming with AWA weapons
|
2021-12-26 20:55:58 +01:00 |
|
in0finite
|
366802644f
|
fix
|
2021-12-19 23:23:20 +01:00 |
|
in0finite
|
066835cd78
|
smooth out exiting from drive-by state
|
2021-12-19 23:19:58 +01:00 |
|
in0finite
|
a873cc7e21
|
smooth out switching to Jump state
|
2021-12-19 22:41:07 +01:00 |
|
in0finite
|
f8e8f4aeb8
|
smooth out switching between crouch states and stand state
|
2021-12-19 22:13:34 +01:00 |
|
in0finite
|
b9a57dd79e
|
extract function
|
2021-12-19 21:17:31 +01:00 |
|
in0finite
|
a206f27242
|
introduce ICrouchState
|
2021-12-19 20:22:39 +01:00 |
|
in0finite
|
3aa4175f09
|
fix for crouching states aswell
|
2021-12-19 20:16:03 +01:00 |
|
in0finite
|
d9acfbb431
|
smooth out switching between movement states
|
2021-12-19 02:01:13 +01:00 |
|
in0finite
|
75619c21a1
|
...
|
2021-12-19 01:17:00 +01:00 |
|
in0finite
|
f4d1674744
|
fix crouch state aswell
|
2021-12-18 17:46:58 +01:00 |
|
in0finite
|
0214244ee3
|
smooth out switching from aim to non-aim states
|
2021-12-18 17:16:40 +01:00 |
|
in0finite
|
bef07417b3
|
add logic for waiting before switching to aim states
|
2021-12-18 16:00:02 +01:00 |
|
in0finite
|
944ef746bf
|
cache aim states for ped
|
2021-12-18 15:56:48 +01:00 |
|
in0finite
|
59edc1b3c0
|
store LastTimeWhenActivated and LastTimeWhenDeactivated for each state
|
2021-11-21 21:36:55 +01:00 |
|
in0finite
|
4413050d2e
|
assign LastTimeWhenDamaged on clients
|
2021-11-20 19:08:02 +01:00 |
|
in0finite
|
5bc12124ac
|
healthbar above peds is only shown for some time interval after ped is damaged
|
2021-10-19 23:45:07 +02:00 |
|
in0finite
|
277d8f47c8
|
smooth out drive-by anim changing
|
2021-10-17 21:00:35 +02:00 |
|
in0finite
|
beaf2d5484
|
fix
|
2021-10-17 20:53:34 +02:00 |
|
in0finite
|
972ee0a873
|
add ped damage multiplier
|
2021-10-17 20:30:23 +02:00 |
|
in0finite
|
197b0d58ff
|
dont quickly switch between drive-by and sitting states
|
2021-10-17 19:36:15 +02:00 |
|
in0finite
|
184f1fabc3
|
add boolean which controls if peds can be damaged
|
2021-10-17 19:10:41 +02:00 |
|
in0finite
|
fb580178ff
|
fix for: peds are falling down a little, after being spawned
|
2021-10-17 00:40:21 +02:00 |
|
in0finite
|
47eb0553b8
|
fix error
|
2021-09-26 20:21:14 +02:00 |
|
in0finite
|
e09d0ba020
|
extract StateContainer class
|
2021-09-19 23:29:51 +02:00 |
|
in0finite
|
5e08419ac8
|
change namespace
|
2021-09-19 20:09:11 +02:00 |
|
in0finite
|
06eef5d9ed
|
move to other folder
|
2021-09-19 20:06:15 +02:00 |
|
in0finite
|
4c1d121049
|
ped no longer misses shots
|
2021-09-13 03:32:48 +02:00 |
|
in0finite
|
1195e23528
|
stop drive-by when there is no target ped
|
2021-09-13 02:47:32 +02:00 |
|
in0finite
|
b6a447c26f
|
rename
|
2021-09-13 02:30:30 +02:00 |
|
in0finite
|
41aaf1bf44
|
react when someone damages our vehicle
|
2021-09-13 02:27:15 +02:00 |
|
in0finite
|
37a7246a71
|
rename
|
2021-09-13 02:04:21 +02:00 |
|
in0finite
|
8231dd2424
|
...
|
2021-09-13 02:03:20 +02:00 |
|
in0finite
|
36d3cfcd7e
|
make enemies of peds which are attacked by our leader
|
2021-09-13 01:58:30 +02:00 |
|
in0finite
|
45c9ca085d
|
...
|
2021-09-13 00:59:28 +02:00 |
|
in0finite
|
71fc261100
|
change distance of enemy ped
|
2021-09-13 00:12:41 +02:00 |
|
in0finite
|
217bf12473
|
add command "enemy"
|
2021-09-13 00:08:06 +02:00 |
|
in0finite
|
ed023bdcf7
|
spawn AI peds, not "regular" peds, from UI
|
2021-09-12 23:28:35 +02:00 |
|
in0finite
|
ad527ccb3d
|
now able to un-recruit all peds
|
2021-09-12 23:09:38 +02:00 |
|
in0finite
|
d2fe1b1cfb
|
fix group logic
|
2021-09-12 23:03:53 +02:00 |
|
in0finite
|
e0f89e1e47
|
...
|
2021-09-12 22:40:24 +02:00 |
|
in0finite
|
c788732a65
|
switch to chasing from walking, if there are enemies
|
2021-09-12 22:40:11 +02:00 |
|
in0finite
|
4d29d11084
|
subscribe event for every ped ; add follower group logic
|
2021-09-12 22:26:05 +02:00 |
|
in0finite
|
867ac634af
|
add StartIdling()
|
2021-09-12 21:14:48 +02:00 |
|
in0finite
|
c88314e4d5
|
chase peds properly
|
2021-09-12 21:07:00 +02:00 |
|
in0finite
|
1ed58b7f09
|
when chasing is finished, start walking from closest node
|
2021-09-12 20:05:07 +02:00 |
|
in0finite
|
82363bff84
|
immediately switch to walking state from idle state
|
2021-09-12 20:01:39 +02:00 |
|
in0finite
|
2b58398dfb
|
find closest node if we don't have any
|
2021-09-12 19:53:27 +02:00 |
|
in0finite
|
ca4447b37a
|
don't move ped if path nodes are not assigned
|
2021-09-12 18:32:18 +02:00 |
|