Commit graph

1706 commits

Author SHA1 Message Date
in0finite
5e82124a2f extract function 2022-01-17 00:21:34 +01:00
in0finite
4c03c5f33f fix creating folders 2022-01-16 22:54:57 +01:00
in0finite
8d936b3499 add additional toggle to control exporting 2022-01-16 22:05:12 +01:00
in0finite
d9ab4eaa64 some performance optimizations 2022-01-16 21:48:16 +01:00
in0finite
1039bd12e7 ... 2022-01-16 21:23:45 +01:00
in0finite
8487d1ab85 add toggle to export prefabs 2022-01-16 21:23:15 +01:00
in0finite
5fd0726158 ... 2022-01-16 19:45:36 +01:00
in0finite
07d07c6355 stop if no suitable objects found 2022-01-16 19:34:26 +01:00
in0finite
3efab468af constraint to MapObjects only 2022-01-16 19:34:09 +01:00
in0finite
b3fb1870d6 add some stats 2022-01-16 19:26:25 +01:00
in0finite
8531e758e2 fix for white textures 2022-01-16 18:51:20 +01:00
in0finite
d5934522b0 create root folder aswell 2022-01-16 18:07:06 +01:00
in0finite
464d679b96 fix selecting a folder 2022-01-16 18:06:42 +01:00
in0finite
fa0252123a ... 2022-01-16 18:06:25 +01:00
in0finite
aec9925414 add option to toggle exporting collision meshes 2022-01-16 17:31:57 +01:00
in0finite
580193b35d folder is preserved 2022-01-16 17:22:53 +01:00
in0finite
be71b2387c assign asset when created 2022-01-16 17:14:28 +01:00
in0finite
bc31d54e4c ... 2022-01-16 05:13:55 +01:00
in0finite
e6edaeb687 check if texture is not null 2022-01-16 05:01:46 +01:00
in0finite
e2c1ff6a3d add ability to export from selection 2022-01-16 05:00:29 +01:00
in0finite
e9d69848cb fix checking if asset exists 2022-01-16 04:26:03 +01:00
in0finite
ef4fb54ce6 add AssetExporter 2022-01-16 03:52:59 +01:00
in0finite
8fe981b6b2 improve coroutines 2022-01-16 03:51:20 +01:00
in0finite
90a9a49c6b introduce EditorWindowBase 2022-01-16 00:42:24 +01:00
in0finite
695d5c02c4 add navmesh data to navmesh 2022-01-16 00:04:29 +01:00
in0finite
eb5894618a add menu tool which can enable infinite draw distance 2022-01-12 03:25:17 +01:00
in0finite
f92186362d add draw distance multiplier 2022-01-12 03:24:40 +01:00
in0finite
4bdb8c3944 add ability to ignore low LOD objects 2022-01-12 03:24:01 +01:00
in0finite
aff5029fa5 add ability to change max value for "draw distance" setting 2022-01-12 02:17:50 +01:00
in0finite
bc3eadd29e dont register objects for nav mesh 2022-01-08 19:16:30 +01:00
in0finite
734044ca69 save file using dialog 2022-01-08 19:06:34 +01:00
in0finite
6869b631a5 ... 2022-01-08 19:06:13 +01:00
in0finite
44b3722e1c implement editor window: NavMeshGenerator 2022-01-08 18:28:19 +01:00
in0finite
3ecddf8ef4 adjust nav mesh build settings to match CharacterController on ped 2022-01-08 18:26:40 +01:00
in0finite
9aef106f5d implement runtime nav mesh generation 2022-01-08 18:25:33 +01:00
in0finite
f962e29c47 add SyncedBag to Ped 2022-01-04 21:31:16 +01:00
in0finite
0e4bd013e1 fix 2022-01-04 21:27:30 +01:00
in0finite
371e5348a6 ... 2022-01-04 19:00:08 +01:00
in0finite
8bf6157183 play sound while panicing 2022-01-04 18:52:27 +01:00
in0finite
fb17bc3707 add ability to play sound from ped mouth 2022-01-04 16:57:25 +01:00
in0finite
d7c6cc9c43 remove unused code 2022-01-02 23:31:04 +01:00
in0finite
881c42cd7a when escaping, peds do not sprint, but run in panic 2022-01-02 23:23:24 +01:00
in0finite
eec25605ad implement Panic state 2022-01-02 23:22:19 +01:00
in0finite
c3074033b0 ... 2022-01-02 21:57:41 +01:00
in0finite
6a4dbf12ef implement Surrender state 2022-01-02 21:52:31 +01:00
in0finite
d7b0329291 detect visible peds by AI peds 2022-01-02 20:31:57 +01:00
in0finite
8b4daaffcb perform under-aim detection on time interval 2022-01-01 23:42:38 +01:00
in0finite
126b8e60b4 extract function 2022-01-01 22:42:31 +01:00
in0finite
bdabcfe8cd notify ped AI states when ped is under aim 2022-01-01 22:29:47 +01:00
in0finite
15897d8656 detect when ped is under aim of other ped 2022-01-01 22:28:32 +01:00