Commit graph

1287 commits

Author SHA1 Message Date
in0finite
485ba93c8d fix sync bug 2021-02-20 17:59:25 +01:00
in0finite
1970c945aa add SpawnHandler - spawn positions can be overridden 2021-02-20 17:04:17 +01:00
in0finite
6eb48ad5f3 remove WorldStatsWindow script 2021-02-20 16:21:01 +01:00
in0finite
2a3374f6c2 make it more error-proof 2021-02-20 16:19:04 +01:00
in0finite
8a8ed71751 use short name because it will be a part of json 2021-02-20 16:15:19 +01:00
in0finite
2c4d09b8c2 use struct so that it doesn't allocate memory 2021-02-20 16:13:41 +01:00
in0finite
5436f71840 display player stats dynamically based on data from server 2021-02-20 02:23:16 +01:00
in0finite
b5e308c135 add SyncedServerData 2021-02-20 02:20:19 +01:00
in0finite
0b4794bb72 extract function 2021-02-19 23:04:45 +01:00
in0finite
a729fa7692 add 'attackingPlayer' to DamageInfo 2021-02-19 22:08:37 +01:00
in0finite
b365759ce9 impl SyncedBag 2021-02-19 21:45:54 +01:00
in0finite
82c6df722b change namespace 2021-02-19 20:36:07 +01:00
in0finite
16f991db98 remove commented code 2021-02-19 20:35:46 +01:00
in0finite
e711eaae58 fix plugin loading 2021-02-19 20:35:38 +01:00
in0finite
98e110881a move file to another folder 2021-02-19 18:30:10 +01:00
in0finite
7e97945021 add Ped.onDamaged event 2021-02-19 02:55:09 +01:00
in0finite
ec436c6037 add plugin loading and game modes 2021-02-19 02:22:03 +01:00
in0finite
44ccd57fd3 increase versions 2021-02-14 15:34:41 +01:00
in0finite
38e23851c6 fix for wrong position of detached vehicle parts 2021-02-14 15:13:39 +01:00
in0finite
eac9bce0c7 fix setting colors on client 2021-02-13 23:04:47 +01:00
in0finite
104f627bd3 extract into static function 2021-02-13 22:52:43 +01:00
in0finite
0d3d8e3dce remove old code 2021-02-13 22:44:22 +01:00
in0finite
7b4d256008 cache shader property ids 2021-02-13 22:38:35 +01:00
in0finite
ec660c368c set vehicle lights' intensity to 0 by default 2021-02-13 22:22:03 +01:00
in0finite
c3cdd59ae3 small optimization for shader 2021-02-13 22:18:58 +01:00
in0finite
2232f4327f fix FPS drop on Android 2021-02-13 22:18:27 +01:00
in0finite
9f1b01296d ... 2021-02-06 23:30:52 +01:00
in0finite
899711abda add ability to specify gui style for area 2021-02-06 23:20:21 +01:00
in0finite
933c3ed089 improve gui 2021-02-06 23:06:43 +01:00
in0finite
f4173e5164 don't use skin for a gui area 2021-02-06 23:06:30 +01:00
in0finite
f31ba9d81e add support for short names in top panel of file browser ; add some common folders on Windows 2021-02-06 22:36:31 +01:00
in0finite
f9faff6c67 don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded 2021-02-06 21:12:41 +01:00
in0finite
3267daa543 state classes handle killing of ped 2021-02-06 21:11:14 +01:00
in0finite
ac56764618 add "Dead body traffic per player" stat 2021-02-06 20:07:53 +01:00
in0finite
6f21cc8bf0 destroy all rigid bodies on clients except for the root bone - they work for themselves, and bones look deformed and stretched 2021-02-06 19:20:21 +01:00
in0finite
d525a99575 sync velocity only for root bone 2021-02-06 19:18:36 +01:00
in0finite
ae834f63c7 add flags to sync data 2021-02-06 17:19:35 +01:00
in0finite
6616512698 set default ragdollSyncRate to 15 2021-02-06 03:18:46 +01:00
in0finite
dac7f81574 add setting for ragdoll interpolation mode 2021-02-06 03:16:36 +01:00
in0finite
5726f2ae10 change default ragdoll lifetime to 60 2021-02-06 02:51:46 +01:00
in0finite
70faae9a19 increase ragdoll mass - it no longer bounces away from vehicles 2021-02-06 02:50:34 +01:00
in0finite
3e73a557f2 set vehicle's rigid body CollisionDetectionMode to continuous dynamic 2021-02-06 02:39:56 +01:00
in0finite
af54f74847 optimize network traffic for ragdolls - sync only rigid bodies - traffic should be 4 KB/s for 1 ragdoll 2021-02-06 01:29:55 +01:00
in0finite
6e45507793 change sync interval to 15/s 2021-02-05 23:45:17 +01:00
in0finite
964a76685e set collision detection mode to ContinuousDynamic - seems that leftover parts no longer can go through ground 2021-02-05 23:40:30 +01:00
in0finite
f0460bbd3e improve sync of vehicle leftover parts 2021-02-05 23:21:39 +01:00
in0finite
83f42f1f8a set default physics update rate to 60 2021-02-05 01:57:58 +01:00
in0finite
b7d11a7705 set default values 2021-02-05 01:08:51 +01:00
in0finite
7df6fcd135 more limitations on client ... 2021-02-05 01:08:07 +01:00
in0finite
93a1c7aaf0 use RigidBody's position for syncing, not transform's 2021-02-05 01:06:11 +01:00