in0finite
|
3efab468af
|
constraint to MapObjects only
|
2022-01-16 19:34:09 +01:00 |
|
in0finite
|
b3fb1870d6
|
add some stats
|
2022-01-16 19:26:25 +01:00 |
|
in0finite
|
8531e758e2
|
fix for white textures
|
2022-01-16 18:51:20 +01:00 |
|
in0finite
|
d5934522b0
|
create root folder aswell
|
2022-01-16 18:07:06 +01:00 |
|
in0finite
|
464d679b96
|
fix selecting a folder
|
2022-01-16 18:06:42 +01:00 |
|
in0finite
|
fa0252123a
|
...
|
2022-01-16 18:06:25 +01:00 |
|
in0finite
|
aec9925414
|
add option to toggle exporting collision meshes
|
2022-01-16 17:31:57 +01:00 |
|
in0finite
|
580193b35d
|
folder is preserved
|
2022-01-16 17:22:53 +01:00 |
|
in0finite
|
be71b2387c
|
assign asset when created
|
2022-01-16 17:14:28 +01:00 |
|
in0finite
|
bc31d54e4c
|
...
|
2022-01-16 05:13:55 +01:00 |
|
in0finite
|
e6edaeb687
|
check if texture is not null
|
2022-01-16 05:01:46 +01:00 |
|
in0finite
|
e2c1ff6a3d
|
add ability to export from selection
|
2022-01-16 05:00:29 +01:00 |
|
in0finite
|
e9d69848cb
|
fix checking if asset exists
|
2022-01-16 04:26:03 +01:00 |
|
in0finite
|
ef4fb54ce6
|
add AssetExporter
|
2022-01-16 03:52:59 +01:00 |
|
in0finite
|
8fe981b6b2
|
improve coroutines
|
2022-01-16 03:51:20 +01:00 |
|
in0finite
|
90a9a49c6b
|
introduce EditorWindowBase
|
2022-01-16 00:42:24 +01:00 |
|
in0finite
|
695d5c02c4
|
add navmesh data to navmesh
|
2022-01-16 00:04:29 +01:00 |
|
in0finite
|
eb5894618a
|
add menu tool which can enable infinite draw distance
|
2022-01-12 03:25:17 +01:00 |
|
in0finite
|
f92186362d
|
add draw distance multiplier
|
2022-01-12 03:24:40 +01:00 |
|
in0finite
|
4bdb8c3944
|
add ability to ignore low LOD objects
|
2022-01-12 03:24:01 +01:00 |
|
in0finite
|
aff5029fa5
|
add ability to change max value for "draw distance" setting
|
2022-01-12 02:17:50 +01:00 |
|
in0finite
|
bc3eadd29e
|
dont register objects for nav mesh
|
2022-01-08 19:16:30 +01:00 |
|
in0finite
|
734044ca69
|
save file using dialog
|
2022-01-08 19:06:34 +01:00 |
|
in0finite
|
6869b631a5
|
...
|
2022-01-08 19:06:13 +01:00 |
|
in0finite
|
44b3722e1c
|
implement editor window: NavMeshGenerator
|
2022-01-08 18:28:19 +01:00 |
|
in0finite
|
9aef106f5d
|
implement runtime nav mesh generation
|
2022-01-08 18:25:33 +01:00 |
|
in0finite
|
f962e29c47
|
add SyncedBag to Ped
|
2022-01-04 21:31:16 +01:00 |
|
in0finite
|
0e4bd013e1
|
fix
|
2022-01-04 21:27:30 +01:00 |
|
in0finite
|
371e5348a6
|
...
|
2022-01-04 19:00:08 +01:00 |
|
in0finite
|
8bf6157183
|
play sound while panicing
|
2022-01-04 18:52:27 +01:00 |
|
in0finite
|
fb17bc3707
|
add ability to play sound from ped mouth
|
2022-01-04 16:57:25 +01:00 |
|
in0finite
|
d7c6cc9c43
|
remove unused code
|
2022-01-02 23:31:04 +01:00 |
|
in0finite
|
881c42cd7a
|
when escaping, peds do not sprint, but run in panic
|
2022-01-02 23:23:24 +01:00 |
|
in0finite
|
eec25605ad
|
implement Panic state
|
2022-01-02 23:22:19 +01:00 |
|
in0finite
|
c3074033b0
|
...
|
2022-01-02 21:57:41 +01:00 |
|
in0finite
|
6a4dbf12ef
|
implement Surrender state
|
2022-01-02 21:52:31 +01:00 |
|
in0finite
|
d7b0329291
|
detect visible peds by AI peds
|
2022-01-02 20:31:57 +01:00 |
|
in0finite
|
8b4daaffcb
|
perform under-aim detection on time interval
|
2022-01-01 23:42:38 +01:00 |
|
in0finite
|
126b8e60b4
|
extract function
|
2022-01-01 22:42:31 +01:00 |
|
in0finite
|
bdabcfe8cd
|
notify ped AI states when ped is under aim
|
2022-01-01 22:29:47 +01:00 |
|
in0finite
|
15897d8656
|
detect when ped is under aim of other ped
|
2022-01-01 22:28:32 +01:00 |
|
in0finite
|
1fb28ff19a
|
extract function
|
2022-01-01 17:37:48 +01:00 |
|
in0finite
|
4aaa96219b
|
extract function
|
2022-01-01 17:35:57 +01:00 |
|
in0finite
|
260caa8bb4
|
...
|
2022-01-01 01:08:56 +01:00 |
|
in0finite
|
92d5dc6bf9
|
make peds react to nearby gun shots
|
2022-01-01 00:37:00 +01:00 |
|
in0finite
|
2277e0f35a
|
add OnWeaponConductedAttack event
|
2022-01-01 00:35:43 +01:00 |
|
in0finite
|
695592f6d6
|
...
|
2021-12-31 23:26:38 +01:00 |
|
in0finite
|
3805e33847
|
ignore Emergency nodes unless they are the only ones connected
|
2021-12-31 23:18:04 +01:00 |
|
in0finite
|
08c46da0bd
|
apply initial velocity to destroyed vehicle parts
|
2021-12-27 01:29:44 +01:00 |
|
in0finite
|
8ddcb62ac8
|
improve switching from aiming states to non-aiming states
|
2021-12-27 00:39:59 +01:00 |
|