in0finite
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bfa6e330f3
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implement weapon related requests
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2020-05-31 19:09:44 +02:00 |
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in0finite
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78c5263c72
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don't disable weapons when hiding them, only disable their renderers
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2020-05-31 19:09:43 +02:00 |
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in0finite
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4d2cf172da
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remove unused method
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2020-05-31 19:09:43 +02:00 |
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in0finite
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44c4012645
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aim direction is synced
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2020-05-31 19:09:43 +02:00 |
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in0finite
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8eaf0c956d
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ped owner syncvar is assigned before spawning weapon
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2020-05-31 19:09:43 +02:00 |
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in0finite
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99ee94229b
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rename method
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2020-05-31 19:09:43 +02:00 |
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in0finite
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2bbbd922be
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AddWeapon() implemented
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2020-05-31 19:09:43 +02:00 |
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in0finite
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33c78a75cf
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SwitchWeapon(int) works on client too
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2020-05-31 19:09:43 +02:00 |
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in0finite
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c40794005a
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style changes
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2020-05-31 19:09:43 +02:00 |
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in0finite
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3a3d757dbc
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throw if not on server
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2020-05-31 19:09:43 +02:00 |
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in0finite
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2b0f955352
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current weapon is determined based on current slot
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2020-05-31 19:09:43 +02:00 |
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in0finite
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42f8dedf2a
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default weapon slot is 0
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2020-05-31 19:09:43 +02:00 |
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in0finite
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cb2ce01463
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ped owner is fully synced ?
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2020-05-31 19:09:43 +02:00 |
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in0finite
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2dee074bb1
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Forbid
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2020-05-31 19:09:38 +02:00 |
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in0finite
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a16021b080
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Forbid adding random weapons on client
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2020-05-31 19:09:38 +02:00 |
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in0finite
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aee75e56c5
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Forbid removing all weapons on client
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2020-05-31 19:09:38 +02:00 |
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in0finite
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78ea779f90
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Forbid setting weapon at slot on client
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2020-05-31 19:09:38 +02:00 |
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in0finite
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8a32506e8f
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Forbid switching weapons on client 2
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2020-05-31 19:09:38 +02:00 |
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in0finite
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11140d6a20
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Forbid switching weapons on client
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2020-05-31 19:09:38 +02:00 |
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in0finite
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14ab11290b
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Reload weapon only on server
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2020-05-31 19:09:38 +02:00 |
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in0finite
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d80a3b986d
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Improvement
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2020-05-31 19:09:38 +02:00 |
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in0finite
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f391f1cd90
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Destroy weapons only on server
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2020-05-31 19:09:38 +02:00 |
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in0finite
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aca67f12a2
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Destroy weapons when ped gets destroyed
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2020-05-31 19:09:38 +02:00 |
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in0finite
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59d98a48a3
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Add weapons on start
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2020-05-31 19:09:37 +02:00 |
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in0finite
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039ae76a14
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Initial commit
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2020-05-31 19:07:22 +02:00 |
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