in0finite
|
3a9399b616
|
make loading process much more error-proof
|
2022-01-22 00:25:05 +01:00 |
|
in0finite
|
d705d9ca12
|
make MiniMap a StartupSingleton
|
2022-01-21 02:27:21 +01:00 |
|
in0finite
|
edbb2e8635
|
add loading steps when loading begins
|
2022-01-21 02:11:42 +01:00 |
|
in0finite
|
51eb669178
|
clear progress bar when loading finishes
|
2022-01-21 02:01:35 +01:00 |
|
in0finite
|
ab96f3c8d5
|
Loader inherits SingletonComponent
|
2022-01-21 01:35:36 +01:00 |
|
in0finite
|
fe9f17f1ec
|
make AudioManager a StartupSingleton
|
2022-01-21 00:31:25 +01:00 |
|
in0finite
|
6a447b6962
|
adapt to CoroutineManager
|
2022-01-21 00:17:06 +01:00 |
|
in0finite
|
4f16c2ef76
|
...
|
2022-01-17 00:30:09 +01:00 |
|
in0finite
|
44a4ff8c17
|
...
|
2022-01-17 00:29:38 +01:00 |
|
in0finite
|
5e82124a2f
|
extract function
|
2022-01-17 00:21:34 +01:00 |
|
in0finite
|
f92186362d
|
add draw distance multiplier
|
2022-01-12 03:24:40 +01:00 |
|
in0finite
|
4bdb8c3944
|
add ability to ignore low LOD objects
|
2022-01-12 03:24:01 +01:00 |
|
in0finite
|
bc3eadd29e
|
dont register objects for nav mesh
|
2022-01-08 19:16:30 +01:00 |
|
in0finite
|
9aef106f5d
|
implement runtime nav mesh generation
|
2022-01-08 18:25:33 +01:00 |
|
in0finite
|
f962e29c47
|
add SyncedBag to Ped
|
2022-01-04 21:31:16 +01:00 |
|
in0finite
|
0e4bd013e1
|
fix
|
2022-01-04 21:27:30 +01:00 |
|
in0finite
|
371e5348a6
|
...
|
2022-01-04 19:00:08 +01:00 |
|
in0finite
|
8bf6157183
|
play sound while panicing
|
2022-01-04 18:52:27 +01:00 |
|
in0finite
|
fb17bc3707
|
add ability to play sound from ped mouth
|
2022-01-04 16:57:25 +01:00 |
|
in0finite
|
d7c6cc9c43
|
remove unused code
|
2022-01-02 23:31:04 +01:00 |
|
in0finite
|
881c42cd7a
|
when escaping, peds do not sprint, but run in panic
|
2022-01-02 23:23:24 +01:00 |
|
in0finite
|
eec25605ad
|
implement Panic state
|
2022-01-02 23:22:19 +01:00 |
|
in0finite
|
c3074033b0
|
...
|
2022-01-02 21:57:41 +01:00 |
|
in0finite
|
6a4dbf12ef
|
implement Surrender state
|
2022-01-02 21:52:31 +01:00 |
|
in0finite
|
d7b0329291
|
detect visible peds by AI peds
|
2022-01-02 20:31:57 +01:00 |
|
in0finite
|
8b4daaffcb
|
perform under-aim detection on time interval
|
2022-01-01 23:42:38 +01:00 |
|
in0finite
|
126b8e60b4
|
extract function
|
2022-01-01 22:42:31 +01:00 |
|
in0finite
|
bdabcfe8cd
|
notify ped AI states when ped is under aim
|
2022-01-01 22:29:47 +01:00 |
|
in0finite
|
15897d8656
|
detect when ped is under aim of other ped
|
2022-01-01 22:28:32 +01:00 |
|
in0finite
|
1fb28ff19a
|
extract function
|
2022-01-01 17:37:48 +01:00 |
|
in0finite
|
4aaa96219b
|
extract function
|
2022-01-01 17:35:57 +01:00 |
|
in0finite
|
260caa8bb4
|
...
|
2022-01-01 01:08:56 +01:00 |
|
in0finite
|
92d5dc6bf9
|
make peds react to nearby gun shots
|
2022-01-01 00:37:00 +01:00 |
|
in0finite
|
2277e0f35a
|
add OnWeaponConductedAttack event
|
2022-01-01 00:35:43 +01:00 |
|
in0finite
|
695592f6d6
|
...
|
2021-12-31 23:26:38 +01:00 |
|
in0finite
|
3805e33847
|
ignore Emergency nodes unless they are the only ones connected
|
2021-12-31 23:18:04 +01:00 |
|
in0finite
|
08c46da0bd
|
apply initial velocity to destroyed vehicle parts
|
2021-12-27 01:29:44 +01:00 |
|
in0finite
|
8ddcb62ac8
|
improve switching from aiming states to non-aiming states
|
2021-12-27 00:39:59 +01:00 |
|
in0finite
|
7294320ff0
|
cache non-aim states
|
2021-12-26 23:40:44 +01:00 |
|
in0finite
|
abac2b54f5
|
smooth out switching between aim movement states
|
2021-12-26 23:16:14 +01:00 |
|
in0finite
|
6037568f0a
|
extract function
|
2021-12-26 21:50:31 +01:00 |
|
in0finite
|
489d733ba4
|
smooth out aiming with AWA weapons
|
2021-12-26 20:55:58 +01:00 |
|
in0finite
|
366802644f
|
fix
|
2021-12-19 23:23:20 +01:00 |
|
in0finite
|
066835cd78
|
smooth out exiting from drive-by state
|
2021-12-19 23:19:58 +01:00 |
|
in0finite
|
a873cc7e21
|
smooth out switching to Jump state
|
2021-12-19 22:41:07 +01:00 |
|
in0finite
|
f8e8f4aeb8
|
smooth out switching between crouch states and stand state
|
2021-12-19 22:13:34 +01:00 |
|
in0finite
|
b9a57dd79e
|
extract function
|
2021-12-19 21:17:31 +01:00 |
|
in0finite
|
a206f27242
|
introduce ICrouchState
|
2021-12-19 20:22:39 +01:00 |
|
in0finite
|
3aa4175f09
|
fix for crouching states aswell
|
2021-12-19 20:16:03 +01:00 |
|
in0finite
|
d9acfbb431
|
smooth out switching between movement states
|
2021-12-19 02:01:13 +01:00 |
|