Commit graph

1121 commits

Author SHA1 Message Date
in0finite
96829ef506 sync vehicle's health 2020-07-01 19:31:06 +02:00
in0finite
2e0108d662 cleanup code 2020-07-01 19:25:59 +02:00
in0finite
395bcdcf4b add some commented code related to petrolcap 2020-07-01 18:53:15 +02:00
in0finite
115821f2da add hit point and hit normal to DamageInfo class 2020-07-01 18:52:35 +02:00
in0finite
d6c79434a4 cache petrolcap transform 2020-06-29 21:57:44 +02:00
in0finite
ec43361325 play explosion sound 2020-06-29 19:08:04 +02:00
in0finite
99c1cf8ecc ped can not be damaged by explosion while he is in vehicle 2020-06-29 17:50:33 +02:00
in0finite
e5c6144706 ped damage handling is done by State classes 2020-06-29 17:12:48 +02:00
in0finite
9734b6f515 damage type can be specified when damaging object 2020-06-29 17:11:29 +02:00
in0finite
363ec0dd0e remove unused variable 2020-06-28 23:57:09 +02:00
in0finite
b8051fe2d9 don't use collider's transform position when checking for distance 2020-06-28 23:56:20 +02:00
in0finite
7da990e105 use bounds center if ClosestPoint() function does not work 2020-06-28 20:38:23 +02:00
in0finite
47c44355ba replace ExplosionPhysicsForce script from Standard Assets with custom script 2020-06-28 20:32:30 +02:00
in0finite
f865dd0051 vehicle's max health is calculated as power function of mass 2020-06-28 16:44:32 +02:00
in0finite
bfdb8a5ba0 use curve for adjusting damage over distance 2020-06-28 16:35:35 +02:00
in0finite
ba4e10bb3a explosion damage amount is a power function 2020-06-27 22:50:50 +02:00
in0finite
bc605534e6 draw gizmos sphere indicating explosion damage radius 2020-06-27 22:40:51 +02:00
in0finite
ba1ebf4213 don't try to damage ped if his health is <= 0 2020-06-27 22:12:22 +02:00
in0finite
16bd731403 ped can be damaged by explosion 2020-06-27 22:00:10 +02:00
in0finite
9d18c2ec55 inflict damage based on distance to closest point on all colliders 2020-06-27 21:55:04 +02:00
in0finite
f00b7b7601 adjust explosion parameters 2020-06-22 03:20:44 +02:00
in0finite
53267c2bdc update submodule 2020-06-22 03:17:12 +02:00
in0finite
b6b2037e97 explosion strength and upward modifier are proportional to squared root of vehicle's mass 2020-06-22 03:05:42 +02:00
in0finite
8871702e5b make some parameters configurable 2020-06-21 23:35:39 +02:00
in0finite
9678faa18a inflict damage to nearby objects 2020-06-21 18:21:15 +02:00
in0finite
b2af2ade90 add stats about vehicle's damage 2020-06-21 16:35:39 +02:00
in0finite
4b6223a025 change some params 2020-06-21 16:20:16 +02:00
in0finite
2e02d0dab2 modify strength of explosion based on vehicle mass 2020-06-21 15:43:19 +02:00
in0finite
44fe30d8df don't apply explosion force 2 times 2020-06-21 15:33:19 +02:00
in0finite
aaf9af8c3f destroy explosion when particle systems finish 2020-06-21 14:56:21 +02:00
in0finite
07d802ce8f add explosion VFX and explosion physics force 2020-06-21 14:15:20 +02:00
in0finite
c56dad1950 flame VFX done 2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593 smoke VFX done 2020-06-21 00:33:55 +02:00
in0finite
246042f125 add meta file for new folder 2020-06-20 21:59:10 +02:00
in0finite
31bb2568bb delete "Standard Assets" folder 2020-06-20 21:46:56 +02:00
in0finite
ddf25cbe8e add submodule 2020-06-20 21:40:25 +02:00
in0finite
d98643e70c explode exception-safe 2020-06-20 20:17:22 +02:00
in0finite
d4078d250e cleanup 2020-06-20 20:15:29 +02:00
in0finite
775af9f9cb apply different force amount on chassis 2020-06-20 19:56:55 +02:00
in0finite
b0cde397be randomize lifetime of detached parts 2020-06-20 18:06:24 +02:00
in0finite
bfb15e4c9c chassis have realistic mass 2020-06-20 18:05:12 +02:00
in0finite
075bfc3d2d detach chassis during explosion 2020-06-20 17:56:17 +02:00
in0finite
d4c8d83fcc add DescriptionForLogging property 2020-06-20 17:55:27 +02:00
in0finite
552043bcd7 cache "engine" transform 2020-06-20 16:23:53 +02:00
in0finite
7581f4ac0a unsubscribe from VehiclePhysicsConstants.Changed event when vehicle is destroyed 2020-06-20 16:21:29 +02:00
in0finite
b9852975af CmdRequestToDestroyMyVehicles() now explodes vehicles 2020-06-20 16:19:46 +02:00
in0finite
bd37b9f577 "Destroy all vehicles" button now explodes the vehicles, instead of destroying them 2020-06-20 16:18:09 +02:00
in0finite
41856f3def vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them 2020-06-20 16:16:11 +02:00
in0finite
5ba7751ef6 damaging vehicles works 2020-06-09 19:45:25 +02:00
in0finite
faf96838b9 implement basic vehicle damage logic 2020-06-09 18:34:15 +02:00