Commit graph

194 commits

Author SHA1 Message Date
in0finite
5e8d96aead Working on vehicle sync 2 2020-05-31 19:09:39 +02:00
in0finite
09b1bfae30 Working on vehicle sync 2020-05-31 19:09:39 +02:00
in0finite
f9e89e25ea Improvements 2020-05-31 19:09:39 +02:00
in0finite
30dc42d3ad Enter vehicle only on server 2020-05-31 19:09:39 +02:00
in0finite
91ffd9531f Removed commented code 2020-05-31 19:09:39 +02:00
in0finite
5a720b020a Fix another NRE 2020-05-31 19:09:39 +02:00
in0finite
344318f558 Fix NRE caused by updating camera in LateUpdate() 2020-05-31 19:09:39 +02:00
in0finite
669daa23be Send crouch button event 2020-05-31 19:09:39 +02:00
in0finite
9f64097b5e Exit crouch move state only on server 2020-05-31 19:09:39 +02:00
in0finite
2681264b40 Exit crouch state only on server 2020-05-31 19:09:39 +02:00
in0finite
e2895deb31 Improvement 2020-05-31 19:09:39 +02:00
in0finite
4d00d5df55 Add comments 2020-05-31 19:09:39 +02:00
in0finite
bda70b5bfb Only on server 2020-05-31 19:09:39 +02:00
in0finite
8ea0d445ac Add comment 2020-05-31 19:09:39 +02:00
in0finite
d2a5764624 Fix log 2020-05-31 19:09:39 +02:00
in0finite
1204ff9942 Log when player connects 2020-05-31 19:09:38 +02:00
in0finite
50c31a61be Log some info when player disconnects 2020-05-31 19:09:38 +02:00
in0finite
da380e0fa1 Kill player's ped after he disconnects 2020-05-31 19:09:38 +02:00
in0finite
c88920e3f8 Send input from Update(), with a specified max rate 2020-05-31 19:09:38 +02:00
in0finite
787603cdb8 Don't reset input after sending it 2020-05-31 19:09:38 +02:00
in0finite
60c5284984 Camera is updated in LateUpdateState() - this seems to have fixed the problem with camera shaking 2020-05-31 19:09:38 +02:00
in0finite
907db40357 Set default IP to 127.0.0.1 2020-05-31 19:09:38 +02:00
in0finite
9096954525 Send heading 2020-05-31 19:09:38 +02:00
in0finite
929bb22fb5 Testing client behaviour when input is reset 2020-05-31 19:09:38 +02:00
in0finite
3084cf03db Add PedSync script to player prefab 2020-05-31 19:09:38 +02:00
in0finite
3d814ed028 PlayerController reads input on clients too 2020-05-31 19:09:38 +02:00
in0finite
38b8def30f Add comment 2020-05-31 19:09:38 +02:00
in0finite
1462897bfc Add comment 2020-05-31 19:09:38 +02:00
in0finite
be231b0f7d Working on sending input to server 2 2020-05-31 19:09:38 +02:00
in0finite
abf9db0818 Working on sending input to server 2020-05-31 19:09:38 +02:00
in0finite
10da16dced Remove spamming logs 2020-05-31 19:09:38 +02:00
in0finite
3607621665 Don't try to switch state when string is empty 2020-05-31 19:09:38 +02:00
in0finite
dbaf2f00df Remove spamming log 2020-05-31 19:09:38 +02:00
in0finite
b9ff01542a Create some sync scripts 2020-05-31 19:09:38 +02:00
in0finite
92a81ea5c8 Replace NM on a prefab 2020-05-31 19:09:38 +02:00
in0finite
b66c73457f Create CustomNetworkManager which prevents client from marking itself as ready until the Loaded finishes 2020-05-31 19:09:38 +02:00
in0finite
00ac3b5153 Make console available in main menu 2020-05-31 19:09:38 +02:00
in0finite
11848cc351 Only load model on startup if it wasn't loaded so far 2020-05-31 19:09:38 +02:00
in0finite
6aadc268c0 Only load ped model if id > 0 2020-05-31 19:09:38 +02:00
in0finite
5c390d2be1 Don't assign syncvars in hooks 2020-05-31 19:09:38 +02:00
in0finite
c920d6f455 Assign syncvars only if values changed 2020-05-31 19:09:38 +02:00
in0finite
18f83af5bf Add log message 2020-05-31 19:09:38 +02:00
in0finite
6fbbef784e Display current ped state 2020-05-31 19:09:38 +02:00
in0finite
c1a320ea3d Better log messages 2020-05-31 19:09:38 +02:00
in0finite
30f379da41 Ped state is synced 2020-05-31 19:09:38 +02:00
in0finite
feea8ffbe6 Enter crouch/fly states only on server 2020-05-31 19:09:38 +02:00
in0finite
dad31d5918 Switch to movement/aim state only on server 2020-05-31 19:09:38 +02:00
in0finite
09dbaaa12c Update movement only on server 2020-05-31 19:09:38 +02:00
in0finite
a5ff23268b Update rotation only on server 2020-05-31 19:09:38 +02:00
in0finite
574ad5d21b Improve constraining position and rotation 2020-05-31 19:09:38 +02:00
in0finite
ce674ed007 Update heading only on server 2020-05-31 19:09:38 +02:00
in0finite
0a4a760ac4 Constrain position and rotation only on server 2020-05-31 19:09:38 +02:00
in0finite
dddda3a9df Add comment 2020-05-31 19:09:38 +02:00
in0finite
823b8ea8fd Forbid reading input in PlayerController 2020-05-31 19:09:38 +02:00
in0finite
656ad48124 Rename var 2020-05-31 19:09:38 +02:00
in0finite
a4d9195dd0 Forbid entering/exiting vehicle 2020-05-31 19:09:38 +02:00
in0finite
2dee074bb1 Forbid 2020-05-31 19:09:38 +02:00
in0finite
a16021b080 Forbid adding random weapons on client 2020-05-31 19:09:38 +02:00
in0finite
aee75e56c5 Forbid removing all weapons on client 2020-05-31 19:09:38 +02:00
in0finite
78ea779f90 Forbid setting weapon at slot on client 2020-05-31 19:09:38 +02:00
in0finite
8a32506e8f Forbid switching weapons on client 2 2020-05-31 19:09:38 +02:00
in0finite
11140d6a20 Forbid switching weapons on client 2020-05-31 19:09:38 +02:00
in0finite
14ab11290b Reload weapon only on server 2020-05-31 19:09:38 +02:00
in0finite
d80a3b986d Improvement 2020-05-31 19:09:38 +02:00
in0finite
f391f1cd90 Destroy weapons only on server 2020-05-31 19:09:38 +02:00
in0finite
76499f6fe1 Remove OnGUI() 2020-05-31 19:09:38 +02:00
in0finite
e28e970840 Remove UpdateAnims() 2020-05-31 19:09:38 +02:00
in0finite
429b64c783 Remove commented code 2020-05-31 19:09:38 +02:00
in0finite
9dfddf9fde Improvement 2020-05-31 19:09:38 +02:00
in0finite
0840b7c4e0 Only on server 2020-05-31 19:09:38 +02:00
in0finite
84b94f34c6 Only on server 2020-05-31 19:09:38 +02:00
in0finite
94f39f41d1 Extract method 2020-05-31 19:09:38 +02:00
in0finite
b203dede04 Remove unused code 2020-05-31 19:09:38 +02:00
in0finite
040e210847 Fix Teleport() 2020-05-31 19:09:38 +02:00
in0finite
a0c09718e0 Fix OnSpawn() 2020-05-31 19:09:38 +02:00
in0finite
d10dfdf1d6 Remove unused code 2020-05-31 19:09:38 +02:00
in0finite
353029a0d5 Don't add weapons to NPC peds 2020-05-31 19:09:38 +02:00
in0finite
aca67f12a2 Destroy weapons when ped gets destroyed 2020-05-31 19:09:38 +02:00
in0finite
47bc30b0a9 Add weapons to players 2020-05-31 19:09:37 +02:00
in0finite
8457c5550e Spawn connected players when loading process finishes 2020-05-31 19:09:37 +02:00
in0finite
a554a5799f Spawn player when connected 2020-05-31 19:09:37 +02:00
in0finite
30cc4e0384 Add onStart event to Player 2020-05-31 19:09:37 +02:00
in0finite
455b9dc04d Add OK button in message box 2020-05-31 19:09:37 +02:00
in0finite
da92b2b621 Don't show StartGame/JoinGame windows in pause menu 2020-05-31 19:09:37 +02:00
in0finite
840e121b4e Added button to add random weapons 2020-05-31 19:09:37 +02:00
in0finite
59d98a48a3 Add weapons on start 2020-05-31 19:09:37 +02:00
in0finite
519ddd004e Fix NRE in PedsWindow 2020-05-31 19:09:37 +02:00
in0finite
bb8e416457 Change SyncVar to be a GameObject 2020-05-31 19:09:37 +02:00
in0finite
a5a94e23b4 Exclude some vars from serialization 2020-05-31 19:09:37 +02:00
in0finite
e95a50748f Code polishing 2020-05-31 19:09:37 +02:00
in0finite
80c0507f0b Fixing Ped.Instance & Ped.IsLocalPlayer 2020-05-31 19:09:37 +02:00
in0finite
b5cfb80212 Remove some code 2020-05-31 19:09:37 +02:00
in0finite
6fd35e35ff Fix camera 2020-05-31 19:09:37 +02:00
in0finite
f22f1ae400 Remove 'Networking' game object from main scene 2020-05-31 19:09:37 +02:00
in0finite
212be79376 Remove ped from main scene 2020-05-31 19:09:37 +02:00
in0finite
a8da6e847f Removed ped from demo scene 2020-05-31 19:09:37 +02:00
in0finite
83daddc0d9 Change camera position to be the same as ped's 2020-05-31 19:09:37 +02:00
in0finite
460e252127 Remove spawn position from scenes 2020-05-31 19:09:37 +02:00
in0finite
73c4dc2bb0 Fix bug in Mirror with twice setting client as ready 2020-05-31 19:09:37 +02:00
in0finite
ee4afecf3a Trying to use ServerChangeScene() 2020-05-31 19:09:37 +02:00