in0finite
|
775af9f9cb
|
apply different force amount on chassis
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2020-06-20 19:56:55 +02:00 |
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in0finite
|
41856f3def
|
vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them
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2020-06-20 16:16:11 +02:00 |
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in0finite
|
fb302bf086
|
camera distance is configurable
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2020-05-31 19:09:48 +02:00 |
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in0finite
|
efd831f504
|
Change format of a setting - now rigid body can be disabled on local player
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2020-05-31 19:09:41 +02:00 |
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in0finite
|
6cca13e705
|
Add option to toggle control of vehicle input on local player
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2020-05-31 19:09:40 +02:00 |
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in0finite
|
50b7d7630c
|
Added option to toggle control of wheels on local player
|
2020-05-31 19:09:40 +02:00 |
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in0finite
|
06af108c8e
|
Add configurable vehicle sync rate
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2020-05-31 19:09:40 +02:00 |
|
in0finite
|
9d0f0cfa0d
|
Add option to sync vehicle transform using syncvars
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2020-05-31 19:09:40 +02:00 |
|
in0finite
|
d76320682a
|
Cache NetworkTransform and save default sync interval
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2020-05-31 19:09:40 +02:00 |
|
in0finite
|
7ea49b763c
|
Add option to disable rigid body on clients
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2020-05-31 19:09:39 +02:00 |
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in0finite
|
a7e0c91f31
|
Sync rigid body's linear and angular velocity
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2020-05-31 19:09:39 +02:00 |
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in0finite
|
f6ddd442e7
|
Working on vehicle networking 5
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2020-05-31 19:09:39 +02:00 |
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