in0finite
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c51798bf75
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trying to fix bug when player's sync var was not updated before Ped.Start() executed
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2020-05-31 19:09:43 +02:00 |
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in0finite
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3e89f57747
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spawning can be paused, and spawn interval can be configured
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2020-05-31 19:09:42 +02:00 |
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in0finite
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f9c8a5d31f
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Destroy OutOfRangeDestroyer script on peds which are controlled by players
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2020-05-31 19:09:41 +02:00 |
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in0finite
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47bc30b0a9
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Add weapons to players
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2020-05-31 19:09:37 +02:00 |
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in0finite
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8457c5550e
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Spawn connected players when loading process finishes
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2020-05-31 19:09:37 +02:00 |
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in0finite
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a554a5799f
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Spawn player when connected
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2020-05-31 19:09:37 +02:00 |
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in0finite
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80c0507f0b
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Fixing Ped.Instance & Ped.IsLocalPlayer
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2020-05-31 19:09:37 +02:00 |
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in0finite
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08815ed3b1
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Working on player spawning 3
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2020-05-31 19:09:37 +02:00 |
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in0finite
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235adeee7b
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Working on player spawning 2
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2020-05-31 19:09:37 +02:00 |
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in0finite
|
01701be12d
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Working on player spawning
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2020-05-31 19:09:37 +02:00 |
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in0finite
|
272cc63d02
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Create SpawnManager script
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2020-05-31 19:09:37 +02:00 |
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