in0finite
|
3805e33847
|
ignore Emergency nodes unless they are the only ones connected
|
2021-12-31 23:18:04 +01:00 |
|
in0finite
|
59edc1b3c0
|
store LastTimeWhenActivated and LastTimeWhenDeactivated for each state
|
2021-11-21 21:36:55 +01:00 |
|
in0finite
|
763cdd1317
|
assign SEO
|
2021-10-21 12:22:38 +02:00 |
|
in0finite
|
638bb31ccb
|
fix for:
- peds spawning on emergency nodes
- peds not spawning in Angel Pine
|
2021-10-20 22:59:26 +02:00 |
|
in0finite
|
dc589146dc
|
remove unused variable
|
2021-10-19 23:33:35 +02:00 |
|
in0finite
|
5856b66ecd
|
add random offset to aim target position
|
2021-10-19 23:15:54 +02:00 |
|
in0finite
|
8bdfdadea7
|
aim at chest
|
2021-10-19 22:03:50 +02:00 |
|
in0finite
|
489e405b2d
|
...
|
2021-10-19 21:19:40 +02:00 |
|
in0finite
|
6c3aa511d0
|
dont smooth out, just use alternative dir when target is close
|
2021-10-18 00:59:17 +02:00 |
|
in0finite
|
29891e9018
|
attempt to smooth out aim dir
|
2021-10-18 00:57:55 +02:00 |
|
in0finite
|
552792a25e
|
remove the current target if our leader is in vehicle and we are not
|
2021-10-17 21:32:26 +02:00 |
|
in0finite
|
ade4bf6100
|
dont start chasing if there is no weapon or no ammo
|
2021-10-17 18:36:30 +02:00 |
|
in0finite
|
e6fa8866a5
|
...
|
2021-10-17 18:35:03 +02:00 |
|
in0finite
|
7b8d2a1a1a
|
fix for choosing best weapon
|
2021-10-17 00:57:11 +02:00 |
|
in0finite
|
e5a97c3cb7
|
immediately find new target on damage
|
2021-10-16 23:54:06 +02:00 |
|
in0finite
|
dad217f9b2
|
if ped has no weapon or no ammo, stop attacking and go to leader
|
2021-10-16 22:16:50 +02:00 |
|
in0finite
|
51545ef571
|
exit Chase state if there is no weapon or no ammo
|
2021-10-16 22:06:54 +02:00 |
|
in0finite
|
8322c737a6
|
AI can switch weapons
|
2021-10-16 21:51:37 +02:00 |
|
in0finite
|
081f09fe66
|
'_wasInRange' is always true when in vehicle
|
2021-10-16 20:56:40 +02:00 |
|
in0finite
|
de9d01fc95
|
exit vehicle when in Chase state
|
2021-10-16 20:55:58 +02:00 |
|
in0finite
|
67e5b9e21b
|
switch to closest target if current is out of range, for ChaseState
|
2021-10-16 20:25:37 +02:00 |
|
in0finite
|
128992794a
|
...
|
2021-10-16 19:05:44 +02:00 |
|
in0finite
|
3133c83f55
|
simplify code a lot
|
2021-10-16 19:01:02 +02:00 |
|
in0finite
|
8c52d5964c
|
keep attacking targets that are in leader range, when we are out of leader range
|
2021-10-16 18:31:26 +02:00 |
|
in0finite
|
a000d18da4
|
rename
|
2021-10-16 17:57:21 +02:00 |
|
in0finite
|
69ff56eb47
|
if current target is also not in leader range, forget about it
|
2021-10-16 17:56:38 +02:00 |
|
in0finite
|
88ad1d69f7
|
...
|
2021-10-16 17:56:13 +02:00 |
|
in0finite
|
f658a38160
|
...
|
2021-10-16 16:20:45 +02:00 |
|
in0finite
|
5f07a4c4b0
|
fix
|
2021-10-16 16:19:45 +02:00 |
|
in0finite
|
d7f8b58df7
|
fix NRE
|
2021-10-16 16:15:39 +02:00 |
|
in0finite
|
8f56170169
|
when finding next ped to attack, also check distance from leader
|
2021-10-16 15:55:08 +02:00 |
|
in0finite
|
edcfc71f67
|
use own functions: IsInRange(), GetNextPedToAttack()
|
2021-10-16 15:53:15 +02:00 |
|
in0finite
|
7f382f2997
|
go back to leader if far away from him
|
2021-10-10 21:29:52 +02:00 |
|
in0finite
|
75ef94a7ac
|
add 2 seconds update function
|
2021-10-10 20:41:56 +02:00 |
|
in0finite
|
d834cf57ea
|
...
|
2021-10-10 20:36:45 +02:00 |
|
in0finite
|
8565545154
|
prevent flickering when chasing target
|
2021-10-10 19:45:34 +02:00 |
|
in0finite
|
90286368b6
|
move classes to separate files
|
2021-09-26 20:36:59 +02:00 |
|
in0finite
|
1c8c746657
|
introduce IPathMovementState
|
2021-09-26 20:26:56 +02:00 |
|
in0finite
|
b02d79f5df
|
split OnDrawGizmosSelected()
|
2021-09-26 20:17:17 +02:00 |
|
in0finite
|
61f18fb3d1
|
split Recruit()
|
2021-09-26 20:02:17 +02:00 |
|
in0finite
|
307552980b
|
split OnVehicleDamaged()
|
2021-09-26 19:53:48 +02:00 |
|
in0finite
|
7ddb5d0556
|
fix some errors
|
2021-09-26 19:50:09 +02:00 |
|
in0finite
|
14236b8342
|
split OnOtherPedDamaged()
|
2021-09-26 19:45:42 +02:00 |
|
in0finite
|
66510f2165
|
split OnMyPedDamaged()
|
2021-09-20 01:06:45 +02:00 |
|
in0finite
|
78d3f035c1
|
switch states properly
|
2021-09-20 00:44:31 +02:00 |
|
in0finite
|
214c0291a7
|
cleanup
|
2021-09-19 23:04:23 +02:00 |
|
in0finite
|
7bad14c09b
|
follow state almost done
|
2021-09-19 22:40:48 +02:00 |
|
in0finite
|
8adfc87913
|
escape state done
|
2021-09-19 22:33:51 +02:00 |
|
in0finite
|
b673942f1e
|
chase state done
|
2021-09-19 22:17:46 +02:00 |
|
in0finite
|
9c68ea7a54
|
start refactoring into object-oriented state machine - walk around done
|
2021-09-19 22:04:06 +02:00 |
|