in0finite
|
2193aeaea1
|
traffic lights should be working
|
2021-06-25 18:56:52 +02:00 |
|
in0finite
|
06a277acd2
|
update lights in StaticGeometry
|
2021-06-25 15:51:00 +02:00 |
|
in0finite
|
fc6af2392e
|
implement world lights
|
2021-06-25 14:37:24 +02:00 |
|
in0finite
|
d59c2c7ede
|
remove light game objects
|
2021-05-04 21:24:13 +02:00 |
|
in0finite
|
f72cd743a3
|
display current time in UI
|
2021-05-04 20:55:01 +02:00 |
|
in0finite
|
197089aab3
|
(de)activate time objects based on current time
|
2021-05-04 19:54:47 +02:00 |
|
in0finite
|
49596eb613
|
load TOBJ objects
|
2021-05-03 21:24:48 +02:00 |
|
in0finite
|
71fb48f481
|
fix sync
|
2021-05-03 04:18:59 +02:00 |
|
in0finite
|
613767d6d7
|
attempt to sync
|
2021-05-03 03:00:22 +02:00 |
|
in0finite
|
50e8cef69a
|
rename class
|
2021-05-03 01:59:33 +02:00 |
|
in0finite
|
46e76e7895
|
rename file
|
2021-05-03 01:57:34 +02:00 |
|
in0finite
|
bcf74a342d
|
update light angle every frame
|
2021-05-03 01:55:41 +02:00 |
|
in0finite
|
6b807e2d98
|
...
|
2021-05-03 00:17:08 +02:00 |
|
in0finite
|
2da430251c
|
remove unused code
|
2021-05-02 23:51:37 +02:00 |
|
in0finite
|
b459f62e73
|
implement daytime manager
|
2021-05-02 23:01:31 +02:00 |
|
in0finite
|
b963a95d85
|
wip
|
2021-04-26 00:43:30 +02:00 |
|
in0finite
|
38e1d4f0b2
|
set mesh vertex colors
|
2021-04-25 23:16:16 +02:00 |
|
in0finite
|
25c3954256
|
load night colors
|
2021-04-25 21:15:53 +02:00 |
|
in0finite
|
f87eb89c63
|
create LightSource script
|
2021-04-18 00:07:49 +02:00 |
|
in0finite
|
91491a19f1
|
load lights info
|
2021-04-17 22:15:07 +02:00 |
|
in0finite
|
b38a2faf49
|
"CellIds" is no longer available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
85cd5867a6
|
load all interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d32ee2dc72
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c78d25f269
|
report enex collisions to ped
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
36c96062aa
|
assign SEO
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8ca984d91c
|
fix bug
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
f42900d56c
|
don't override cell ids in Awake()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1c0609b83a
|
enexes are not re-activated when in range
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
ebf9e10eac
|
...
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1efa38ff84
|
map window draws enexes
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1bdc7226e5
|
animate enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
47c43384ed
|
adjust y position of enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
4b6c42ef61
|
create enex objects from prefab
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
c78200c80f
|
create enex objects in the world
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
7d35fb4971
|
load all interiors
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
6bcf1b4c91
|
refactor
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
25d1e30efa
|
add ability to pass parameters to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b3d082dbe2
|
improve division gizmos
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
0698429c25
|
changed the way how distance is calculated from division to point
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
98bd42cf97
|
fix for situation when LOD child is located in different render level
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
d872f163ac
|
draw better gizmos for Division
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b529073da5
|
load water using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
186ba140ed
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
1f095d54a0
|
display num focus points
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
057a0b2c07
|
display draw distance
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
502d211174
|
Only update division loading when there are focus points available
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
05617caa15
|
Extract method
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
039ae76a14
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
|