in0finite
1d3879eb46
don't wrap weapon ammo text
2021-02-28 21:18:11 +01:00
in0finite
9d5039edfe
improve chat UI
2021-02-28 21:15:27 +01:00
in0finite
5d7b63b4c2
increase rocket speed
2021-02-27 19:07:35 +01:00
in0finite
e36c87861f
add script to prefab
2021-02-22 20:16:44 +01:00
in0finite
16380a4fe7
adapt all scripts to command system - stop using PlayerRequests
2021-02-22 19:43:17 +01:00
in0finite
901ba053c2
add scripts to prefabs
2021-02-20 23:16:26 +01:00
in0finite
b5e308c135
add SyncedServerData
2021-02-20 02:20:19 +01:00
in0finite
ec436c6037
add plugin loading and game modes
2021-02-19 02:22:03 +01:00
in0finite
6616512698
set default ragdollSyncRate to 15
2021-02-06 03:18:46 +01:00
in0finite
5726f2ae10
change default ragdoll lifetime to 60
2021-02-06 02:51:46 +01:00
in0finite
70faae9a19
increase ragdoll mass - it no longer bounces away from vehicles
2021-02-06 02:50:34 +01:00
in0finite
3e73a557f2
set vehicle's rigid body CollisionDetectionMode to continuous dynamic
2021-02-06 02:39:56 +01:00
in0finite
6e45507793
change sync interval to 15/s
2021-02-05 23:45:17 +01:00
in0finite
83f42f1f8a
set default physics update rate to 60
2021-02-05 01:57:58 +01:00
in0finite
b7d11a7705
set default values
2021-02-05 01:08:51 +01:00
in0finite
9caf2df790
set interpolation on vehicle rigid body
2021-02-04 22:17:26 +01:00
in0finite
e6c33e14ad
some adjustments for StartGame window
2021-01-31 22:44:15 +01:00
in0finite
9cfcf2818e
set default FPS on mobile to 30
2021-01-31 20:54:14 +01:00
in0finite
0d6421dd5c
add MasterServerClient script to prefab
2021-01-26 23:42:36 +01:00
in0finite
df730095f3
use ConfigManager to load config
2021-01-26 23:29:01 +01:00
in0finite
34175971ae
syncing is finally decent enough
2021-01-07 15:26:11 +01:00
in0finite
5c36e129ad
add dead body to list of spawnable objects
2021-01-05 19:29:03 +01:00
in0finite
8469f18862
use prefab to spawn dead body
2021-01-05 18:21:57 +01:00
in0finite
59097a00f2
apply force on dead body when it is hit by weapon
2021-01-05 04:20:46 +01:00
in0finite
aa95d082d9
use continuous dynamic CollisionDetectionMode for ragdoll
2021-01-04 22:11:55 +01:00
in0finite
d6d5d660cf
wip on ragdoll
2021-01-04 01:28:58 +01:00
in0finite
e18d335798
reorganize setting tabs
2021-01-02 20:46:19 +01:00
in0finite
56d28883cc
add SoundSettings
2021-01-02 19:37:11 +01:00
in0finite
efab1b9e3e
increase chat message duration
2020-12-28 00:53:44 +01:00
in0finite
e825ecb6d4
projectile should be visible on clients
2020-12-26 23:01:32 +01:00
in0finite
c365cfe4af
remove Light component from explosions
2020-12-26 21:06:06 +01:00
in0finite
02729c27d3
adjust speed params
2020-12-26 20:10:21 +01:00
in0finite
7cba029b92
sync projectile
2020-12-26 18:45:42 +01:00
in0finite
c09741150c
add rocket explosion to spawnable prefabs list
2020-12-22 02:24:42 +01:00
in0finite
f04728934e
ignore collision between projectiles
2020-12-22 02:24:00 +01:00
in0finite
852b198ab1
adjust prefab params
2020-12-22 01:00:51 +01:00
in0finite
594caa5d6e
leave trail behind projectile
2020-12-22 00:38:14 +01:00
in0finite
80a5e0c538
rotate projectile while moving
2020-12-21 23:27:00 +01:00
in0finite
26ed669de8
use separate prefab for rocket explosion
2020-12-21 22:56:41 +01:00
in0finite
4acfe0e401
play projectile sound
2020-12-21 03:01:20 +01:00
in0finite
ec89abedd8
attach rocket model
2020-12-21 01:50:31 +01:00
in0finite
536c275a5e
display rocket crosshair
2020-12-21 01:00:05 +01:00
in0finite
9ee8f0dfac
implement reloading time - all weapons have it set to 0, except rockets
2020-12-20 22:27:29 +01:00
in0finite
86e1187b5c
implement base projectile system
2020-12-20 21:51:59 +01:00
Antonio Alexandru Ganea
c3aebc3826
RCON Support ( #96 )
...
* Added RCON dotnet submodule
* RCON Manager
* RCON works
* Switched inter-thread passing from tasks callbacks to BlockingCollection
* Cleanup
* Config based rcon port and password
* RCON is disabled by default in config
* Added SanAndreasUnity.RCON namespace to CommandInterpreter
* Pass command to main thread first and report progress afterwards
* Minor cleanup
* Removed InvalidOperationException as it was never possible
* Moved OnLoaderFinished code in RCONManager
* Added RCONManager script to prefab
* Added meta files
2020-11-01 23:51:03 +01:00
in0finite
e47d8d0adf
explosion is synced
2020-07-04 18:52:23 +02:00
in0finite
41e5223fc7
detached vehicle parts should be synced
2020-07-01 23:36:01 +02:00
in0finite
ec43361325
play explosion sound
2020-06-29 19:08:04 +02:00
in0finite
47c44355ba
replace ExplosionPhysicsForce script from Standard Assets with custom script
2020-06-28 20:32:30 +02:00
in0finite
bfdb8a5ba0
use curve for adjusting damage over distance
2020-06-28 16:35:35 +02:00