Commit graph

200 commits

Author SHA1 Message Date
in0finite
1d3879eb46 don't wrap weapon ammo text 2021-02-28 21:18:11 +01:00
in0finite
9d5039edfe improve chat UI 2021-02-28 21:15:27 +01:00
in0finite
5d7b63b4c2 increase rocket speed 2021-02-27 19:07:35 +01:00
in0finite
e36c87861f add script to prefab 2021-02-22 20:16:44 +01:00
in0finite
16380a4fe7 adapt all scripts to command system - stop using PlayerRequests 2021-02-22 19:43:17 +01:00
in0finite
901ba053c2 add scripts to prefabs 2021-02-20 23:16:26 +01:00
in0finite
b5e308c135 add SyncedServerData 2021-02-20 02:20:19 +01:00
in0finite
ec436c6037 add plugin loading and game modes 2021-02-19 02:22:03 +01:00
in0finite
6616512698 set default ragdollSyncRate to 15 2021-02-06 03:18:46 +01:00
in0finite
5726f2ae10 change default ragdoll lifetime to 60 2021-02-06 02:51:46 +01:00
in0finite
70faae9a19 increase ragdoll mass - it no longer bounces away from vehicles 2021-02-06 02:50:34 +01:00
in0finite
3e73a557f2 set vehicle's rigid body CollisionDetectionMode to continuous dynamic 2021-02-06 02:39:56 +01:00
in0finite
6e45507793 change sync interval to 15/s 2021-02-05 23:45:17 +01:00
in0finite
83f42f1f8a set default physics update rate to 60 2021-02-05 01:57:58 +01:00
in0finite
b7d11a7705 set default values 2021-02-05 01:08:51 +01:00
in0finite
9caf2df790 set interpolation on vehicle rigid body 2021-02-04 22:17:26 +01:00
in0finite
e6c33e14ad some adjustments for StartGame window 2021-01-31 22:44:15 +01:00
in0finite
9cfcf2818e set default FPS on mobile to 30 2021-01-31 20:54:14 +01:00
in0finite
0d6421dd5c add MasterServerClient script to prefab 2021-01-26 23:42:36 +01:00
in0finite
df730095f3 use ConfigManager to load config 2021-01-26 23:29:01 +01:00
in0finite
34175971ae syncing is finally decent enough 2021-01-07 15:26:11 +01:00
in0finite
5c36e129ad add dead body to list of spawnable objects 2021-01-05 19:29:03 +01:00
in0finite
8469f18862 use prefab to spawn dead body 2021-01-05 18:21:57 +01:00
in0finite
59097a00f2 apply force on dead body when it is hit by weapon 2021-01-05 04:20:46 +01:00
in0finite
aa95d082d9 use continuous dynamic CollisionDetectionMode for ragdoll 2021-01-04 22:11:55 +01:00
in0finite
d6d5d660cf wip on ragdoll 2021-01-04 01:28:58 +01:00
in0finite
e18d335798 reorganize setting tabs 2021-01-02 20:46:19 +01:00
in0finite
56d28883cc add SoundSettings 2021-01-02 19:37:11 +01:00
in0finite
efab1b9e3e increase chat message duration 2020-12-28 00:53:44 +01:00
in0finite
e825ecb6d4 projectile should be visible on clients 2020-12-26 23:01:32 +01:00
in0finite
c365cfe4af remove Light component from explosions 2020-12-26 21:06:06 +01:00
in0finite
02729c27d3 adjust speed params 2020-12-26 20:10:21 +01:00
in0finite
7cba029b92 sync projectile 2020-12-26 18:45:42 +01:00
in0finite
c09741150c add rocket explosion to spawnable prefabs list 2020-12-22 02:24:42 +01:00
in0finite
f04728934e ignore collision between projectiles 2020-12-22 02:24:00 +01:00
in0finite
852b198ab1 adjust prefab params 2020-12-22 01:00:51 +01:00
in0finite
594caa5d6e leave trail behind projectile 2020-12-22 00:38:14 +01:00
in0finite
80a5e0c538 rotate projectile while moving 2020-12-21 23:27:00 +01:00
in0finite
26ed669de8 use separate prefab for rocket explosion 2020-12-21 22:56:41 +01:00
in0finite
4acfe0e401 play projectile sound 2020-12-21 03:01:20 +01:00
in0finite
ec89abedd8 attach rocket model 2020-12-21 01:50:31 +01:00
in0finite
536c275a5e display rocket crosshair 2020-12-21 01:00:05 +01:00
in0finite
9ee8f0dfac implement reloading time - all weapons have it set to 0, except rockets 2020-12-20 22:27:29 +01:00
in0finite
86e1187b5c implement base projectile system 2020-12-20 21:51:59 +01:00
Antonio Alexandru Ganea
c3aebc3826
RCON Support (#96)
* Added RCON dotnet submodule

* RCON Manager

* RCON works

* Switched inter-thread passing from tasks callbacks to BlockingCollection

* Cleanup

* Config based rcon port and password

* RCON is disabled by default in config

* Added SanAndreasUnity.RCON namespace to CommandInterpreter

* Pass command to main thread first and report progress afterwards

* Minor cleanup

* Removed InvalidOperationException as it was never possible

* Moved OnLoaderFinished code in RCONManager

* Added RCONManager script to prefab

* Added meta files
2020-11-01 23:51:03 +01:00
in0finite
e47d8d0adf explosion is synced 2020-07-04 18:52:23 +02:00
in0finite
41e5223fc7 detached vehicle parts should be synced 2020-07-01 23:36:01 +02:00
in0finite
ec43361325 play explosion sound 2020-06-29 19:08:04 +02:00
in0finite
47c44355ba replace ExplosionPhysicsForce script from Standard Assets with custom script 2020-06-28 20:32:30 +02:00
in0finite
bfdb8a5ba0 use curve for adjusting damage over distance 2020-06-28 16:35:35 +02:00