in0finite
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34175971ae
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syncing is finally decent enough
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2021-01-07 15:26:11 +01:00 |
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in0finite
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8d400bfceb
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syncing works
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2021-01-05 21:09:25 +01:00 |
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in0finite
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f9e320ce23
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move creation of dead body to it's own class
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2021-01-05 19:30:14 +01:00 |
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in0finite
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8469f18862
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use prefab to spawn dead body
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2021-01-05 18:21:57 +01:00 |
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in0finite
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59097a00f2
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apply force on dead body when it is hit by weapon
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2021-01-05 04:20:46 +01:00 |
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in0finite
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3a5e237e06
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add button to remove all dead bodies
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2021-01-05 03:09:45 +01:00 |
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in0finite
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988e250981
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...
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2021-01-04 23:32:28 +01:00 |
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in0finite
|
aa95d082d9
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use continuous dynamic CollisionDetectionMode for ragdoll
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2021-01-04 22:11:55 +01:00 |
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in0finite
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9a224c0eca
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remove additionally added colliders from ragdoll (jaw, neck box)
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2021-01-04 22:08:51 +01:00 |
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in0finite
|
d6d5d660cf
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wip on ragdoll
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2021-01-04 01:28:58 +01:00 |
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in0finite
|
64680f7280
|
initial ragdoll stuff
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2021-01-03 14:23:18 +01:00 |
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in0finite
|
f2c9e5ff75
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inflict damage based on part of body that was hit
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
d675a8b4a4
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provide layer as property
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2020-05-31 19:09:57 +02:00 |
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in0finite
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f607d50483
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run exception-safe
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
adc03cc3aa
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add sphere collider around jaw
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
e945f9f54e
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ragdoll bones are set up
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
cbf874da6c
|
anims are finally playing correctly
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2020-05-31 19:09:53 +02:00 |
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in0finite
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362241aace
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don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
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2020-05-31 19:09:50 +02:00 |
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in0finite
|
8cae6c9206
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fix memory leak related to anim clips
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2020-05-31 19:09:46 +02:00 |
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in0finite
|
11848cc351
|
Only load model on startup if it wasn't loaded so far
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2020-05-31 19:09:38 +02:00 |
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in0finite
|
dddda3a9df
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Add comment
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2020-05-31 19:09:38 +02:00 |
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in0finite
|
039ae76a14
|
Initial commit
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2020-05-31 19:07:22 +02:00 |
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