in0finite
|
ec991ee991
|
rename
|
2021-09-11 17:19:01 +02:00 |
|
in0finite
|
83edcd6f5f
|
add gizmos
|
2021-09-11 17:08:29 +02:00 |
|
in0finite
|
a070f94c21
|
add inspector for PedAI
|
2021-09-11 05:29:29 +02:00 |
|
in0finite
|
1aabcd2f12
|
change some params
|
2021-09-11 05:28:58 +02:00 |
|
in0finite
|
6b66065ba5
|
extract method
|
2021-09-11 04:09:19 +02:00 |
|
in0finite
|
167e313456
|
aim toward head
|
2021-09-11 02:48:11 +02:00 |
|
in0finite
|
fa825315d9
|
adjust heading of ped when shooting
|
2021-09-11 02:44:41 +02:00 |
|
in0finite
|
b2989f530a
|
fix next node for escaping
|
2021-09-11 02:34:37 +02:00 |
|
in0finite
|
69cb205ade
|
fix finding next node
|
2021-09-11 02:33:58 +02:00 |
|
in0finite
|
49397154ca
|
split paths into ped and vehicle paths
|
2021-09-11 01:12:39 +02:00 |
|
in0finite
|
88580229d0
|
add error check
|
2021-09-11 01:03:40 +02:00 |
|
in0finite
|
1c389b2d91
|
some API changes
|
2021-09-11 00:51:23 +02:00 |
|
in0finite
|
b98da7fda5
|
add todos
|
2021-09-11 00:28:35 +02:00 |
|
in0finite
|
6836b6b49e
|
add "maxSpawnDistanceFromFocusPoint"
|
2021-09-09 04:31:18 +02:00 |
|
in0finite
|
deede39fef
|
reworked destroying - peds are not destroyed in front of player
|
2021-09-09 03:34:43 +02:00 |
|
in0finite
|
1fa51bcfe3
|
move AreaIndex out of WorldSystem class
|
2021-09-09 02:42:15 +02:00 |
|
in0finite
|
0aa4ce2efc
|
extract non-generic IWorldSystem interface
|
2021-09-09 02:35:47 +02:00 |
|
in0finite
|
bebaaf30b8
|
assign parameters on prefab
|
2021-09-09 01:17:38 +02:00 |
|
in0finite
|
a5553137c1
|
remove commented code
|
2021-09-09 01:17:04 +02:00 |
|
in0finite
|
d85e47afbb
|
add min spawn distance
|
2021-09-09 00:05:30 +02:00 |
|
in0finite
|
368346f54f
|
fix NRE
|
2021-09-08 23:10:17 +02:00 |
|
in0finite
|
5754ea275b
|
...
|
2021-09-08 22:48:02 +02:00 |
|
in0finite
|
c97e7f4594
|
use world system for spawning NPC peds
|
2021-09-08 22:46:58 +02:00 |
|
in0finite
|
99ae43ed5e
|
fix
|
2021-09-08 20:46:43 +02:00 |
|
in0finite
|
4704d750d1
|
extract IWorldSystem interface
|
2021-09-08 20:27:30 +02:00 |
|
in0finite
|
051d4505ba
|
solve problem with static fields in generic types
|
2021-09-08 18:51:00 +02:00 |
|
in0finite
|
3ad3cde939
|
add method RemoveAllObjectsFromArea()
|
2021-09-08 18:21:08 +02:00 |
|
in0finite
|
3d4ea8c0f5
|
...
|
2021-09-08 18:19:24 +02:00 |
|
in0finite
|
7d36bc4493
|
...
|
2021-09-08 18:18:26 +02:00 |
|
in0finite
|
74865d9fc1
|
...
|
2021-09-08 16:51:46 +02:00 |
|
in0finite
|
88042fbeec
|
refactor: add FocusPointManager
|
2021-09-08 16:26:11 +02:00 |
|
in0finite
|
4d42edade6
|
move function to other class
|
2021-09-07 02:16:02 +02:00 |
|
in0finite
|
eb2fe7ef66
|
rename class
|
2021-09-07 02:13:54 +02:00 |
|
in0finite
|
d397ae1d2f
|
rename file
|
2021-09-07 02:13:14 +02:00 |
|
in0finite
|
7ceb81166b
|
better weapon api
|
2021-09-07 01:50:28 +02:00 |
|
in0finite
|
31489a6006
|
rename method
|
2021-09-07 01:39:39 +02:00 |
|
in0finite
|
cc9eb95cdc
|
remove 'slot' argument from SetWeaponAtSlot()
|
2021-09-07 01:38:54 +02:00 |
|
in0finite
|
d7f0ec9d54
|
properly detect gang member
|
2021-09-07 01:33:19 +02:00 |
|
in0finite
|
306a7fa55e
|
add PathsManager script to prefab
|
2021-09-07 01:14:04 +02:00 |
|
in0finite
|
d61789fb25
|
revert scene changes from PR
|
2021-09-07 01:12:40 +02:00 |
|
in0finite
|
0de0fc0bb5
|
remove Ped tag
|
2021-09-07 01:08:16 +02:00 |
|
in0finite
|
3a40487a6d
|
remove unused function
|
2021-09-07 01:04:23 +02:00 |
|
in0finite
|
b62e786dad
|
...
|
2021-09-07 00:47:54 +02:00 |
|
in0finite
|
6f866fa750
|
change namespace
|
2021-09-07 00:45:25 +02:00 |
|
in0finite
|
f3039575a2
|
...
|
2021-09-07 00:28:37 +02:00 |
|
in0finite
|
a4ffe2e4fd
|
fix memory leak with event
|
2021-09-07 00:27:22 +02:00 |
|
in0finite
|
1db899ebba
|
rename class
|
2021-09-07 00:05:06 +02:00 |
|
in0finite
|
3081db59ad
|
add StartupSingleton
|
2021-09-07 00:04:15 +02:00 |
|
in0finite
|
fdd15b81b5
|
rename file
|
2021-09-07 00:04:00 +02:00 |
|
in0finite
|
382df428c1
|
...
|
2021-09-07 00:03:45 +02:00 |
|