mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 14:00:17 +00:00
convert FPS display
This commit is contained in:
parent
f9b7034c85
commit
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2 changed files with 273 additions and 36 deletions
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using UnityEngine.UI;
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namespace SanAndreasUnity.Utilities {
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@ -19,7 +20,8 @@ namespace SanAndreasUnity.Utilities {
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private static bool _showFPS = true;
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GUIStyle labelStyle = null;
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public RawImage fpsImage;
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public Text fpsText;
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@ -29,6 +31,7 @@ namespace SanAndreasUnity.Utilities {
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colors = new Color[fpsTexture.width * fpsTexture.height];
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this.fpsImage.texture = this.fpsTexture;
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}
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void Update () {
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_showFPS = !_showFPS;
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if (_showFPS)
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{
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UpdateTexture(1.0f / fpsDeltaTime);
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float msec = fpsDeltaTime * 1000.0f;
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float fps = 1.0f / fpsDeltaTime;
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string text = string.Format("{0:0.}fps ({1:0.0}ms)", fps, msec);
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if (this.fpsText.text != text)
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this.fpsText.text = text;
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}
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}
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void UpdateTexture(float fps)
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}
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void OnGUI() {
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// if (Event.current.type != EventType.Repaint)
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// return;
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if (null == labelStyle)
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labelStyle = new GUIStyle("label") { alignment = TextAnchor.MiddleLeft };
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if (_showFPS)
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{
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float msec = fpsDeltaTime * 1000.0f;
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float fps = 1.0f / fpsDeltaTime;
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// Show FPS counter
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Rect rect = GUIUtils.GetCornerRect(ScreenCorner.BottomRight, 100, 25, new Vector2(15 + fpsTexture.width, 10));
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UnityEngine.Profiling.Profiler.BeginSample("Draw label");
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GUI.Label(rect, string.Format("{0:0.}fps ({1:0.0}ms)", fps, msec), labelStyle);
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UnityEngine.Profiling.Profiler.EndSample();
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// Show FPS history
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UnityEngine.Profiling.Profiler.BeginSample("Draw texture");
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GUI.DrawTexture(GUIUtils.GetCornerRect(ScreenCorner.BottomRight, fpsTexture.width, fpsTexture.height, new Vector2(5, fpsTexture.height - 15)), fpsTexture);
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UnityEngine.Profiling.Profiler.EndSample();
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}
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}
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}
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}
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