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fps display is time-scale independant
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@ -29,7 +29,7 @@ namespace SanAndreasUnity.Utilities {
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void Update () {
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// FPS counting
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fpsDeltaTime += (Time.deltaTime - fpsDeltaTime) * 0.1f;
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fpsDeltaTime += (Time.unscaledDeltaTime - fpsDeltaTime) * 0.1f;
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if (Input.GetKeyDown(KeyCode.F10))
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_showFPS = !_showFPS;
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