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send response only if it is not empty
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1 changed files with 2 additions and 1 deletions
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@ -41,7 +41,8 @@ namespace SanAndreasUnity.Chat
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}
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// send response back to player
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// send response back to player
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ChatManager.SendChatMessageToPlayer(player, response);
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if (!string.IsNullOrWhiteSpace(response))
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ChatManager.SendChatMessageToPlayer(player, response);
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// discard chat message
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// discard chat message
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return new ChatPreprocessorResult {shouldBeDiscarded = true};
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return new ChatPreprocessorResult {shouldBeDiscarded = true};
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