remove some unused files

This commit is contained in:
in0finite 2022-09-30 18:33:20 +02:00
parent 54b7984eb1
commit f685c437f4
8 changed files with 3 additions and 100 deletions

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@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UGameCore.Utilities;
using UnityEngine; using UnityEngine;
namespace SanAndreasUnity.Behaviours.Vehicles namespace SanAndreasUnity.Behaviours.Vehicles

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@ -544,7 +544,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
*/ */
gameObject.SetLayerRecursive(Layer); UGameCore.Utilities.GameObjectExtensions.SetLayerRecursive(gameObject, Layer);
SetupHighDetailMesh(); SetupHighDetailMesh();

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@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 7f1bad01d36c7d64991e55dbf48d4ff5
folderAsset: yes
timeCreated: 1428847605
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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@ -1,13 +0,0 @@
*.*
!*.cs
!*.cs.meta
!Plugins/*.*
!.*
Library/
Build/
Unity/
Assets/
Temp/
obj/

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@ -1,22 +0,0 @@
The MIT License (MIT)
Copyright (c) 2015 Facepunch Studios LTD
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,43 +0,0 @@
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine
{
public static class TransformEx
{
public static Transform FindChildRecursive(this Transform transform, string strName)
{
if (transform.name.Equals(strName, System.StringComparison.InvariantCultureIgnoreCase)) return transform;
for (int i = 0; i < transform.childCount; i++)
{
var tran = transform.GetChild(i).FindChildRecursive(strName);
if (tran) return tran;
}
return null;
}
public static void SetLayerRecursive(this GameObject go, int Layer)
{
go.layer = Layer;
for (int i = 0; i < go.transform.childCount; i++)
{
go.transform.GetChild(i).gameObject.SetLayerRecursive(Layer);
}
}
public static void SetLayerRecursive(this GameObject go, string layer)
{
var layerint = LayerMask.NameToLayer(layer);
if (layerint == 0)
{
Debug.LogWarning("SetLayerRecursive: couldn't find layer: " + layer);
return;
}
go.SetLayerRecursive(layerint);
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 31b6ea94cb9db17428839a1c4d7ce124
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 8100
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -1 +1 @@
Subproject commit a4a8d70135f8a0f6ba3296fd790bba5cfbffcbb1 Subproject commit f2ed4500c5bd1ecbe89dc3d3998d660b6b010af1