mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-21 19:43:03 +00:00
remove some unused files
This commit is contained in:
parent
54b7984eb1
commit
f685c437f4
8 changed files with 3 additions and 100 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UGameCore.Utilities;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Vehicles
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@ -544,7 +544,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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*/
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gameObject.SetLayerRecursive(Layer);
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UGameCore.Utilities.GameObjectExtensions.SetLayerRecursive(gameObject, Layer);
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SetupHighDetailMesh();
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: 7f1bad01d36c7d64991e55dbf48d4ff5
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folderAsset: yes
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timeCreated: 1428847605
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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13
Assets/Scripts/Facepunch/.gitignore
vendored
13
Assets/Scripts/Facepunch/.gitignore
vendored
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@ -1,13 +0,0 @@
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*.*
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!*.cs
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!*.cs.meta
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!Plugins/*.*
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!.*
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Library/
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Build/
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Unity/
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Assets/
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Temp/
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obj/
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@ -1,22 +0,0 @@
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The MIT License (MIT)
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Copyright (c) 2015 Facepunch Studios LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -1,43 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace UnityEngine
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{
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public static class TransformEx
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{
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public static Transform FindChildRecursive(this Transform transform, string strName)
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{
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if (transform.name.Equals(strName, System.StringComparison.InvariantCultureIgnoreCase)) return transform;
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for (int i = 0; i < transform.childCount; i++)
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{
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var tran = transform.GetChild(i).FindChildRecursive(strName);
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if (tran) return tran;
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}
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return null;
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}
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public static void SetLayerRecursive(this GameObject go, int Layer)
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{
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go.layer = Layer;
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for (int i = 0; i < go.transform.childCount; i++)
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{
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go.transform.GetChild(i).gameObject.SetLayerRecursive(Layer);
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}
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}
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public static void SetLayerRecursive(this GameObject go, string layer)
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{
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var layerint = LayerMask.NameToLayer(layer);
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if (layerint == 0)
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{
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Debug.LogWarning("SetLayerRecursive: couldn't find layer: " + layer);
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return;
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}
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go.SetLayerRecursive(layerint);
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 31b6ea94cb9db17428839a1c4d7ce124
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 8100
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1 +1 @@
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Subproject commit a4a8d70135f8a0f6ba3296fd790bba5cfbffcbb1
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Subproject commit f2ed4500c5bd1ecbe89dc3d3998d660b6b010af1
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