mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 20:13:02 +00:00
add more error-proof checking for startup singletons
This commit is contained in:
parent
4556e1eed6
commit
f0959761e8
2 changed files with 16 additions and 1 deletions
|
@ -47,6 +47,8 @@ namespace SanAndreasUnity.Utilities
|
|||
throw new Exception($"Awake() method called twice for singleton of type {this.GetType().Name}");
|
||||
}
|
||||
|
||||
this.OnSingletonAwakeValidate();
|
||||
|
||||
Singleton = (T)this;
|
||||
|
||||
this.OnSingletonAwake();
|
||||
|
@ -56,6 +58,10 @@ namespace SanAndreasUnity.Utilities
|
|||
{
|
||||
}
|
||||
|
||||
protected virtual void OnSingletonAwakeValidate()
|
||||
{
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (Singleton != this)
|
||||
|
|
|
@ -1,7 +1,16 @@
|
|||
namespace SanAndreasUnity.Utilities
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace SanAndreasUnity.Utilities
|
||||
{
|
||||
public class StartupSingleton<T> : SingletonComponent<T>
|
||||
where T : StartupSingleton<T>
|
||||
{
|
||||
protected override void OnSingletonAwakeValidate()
|
||||
{
|
||||
Scene activeScene = SceneManager.GetActiveScene();
|
||||
|
||||
if (!activeScene.IsValid() || activeScene.buildIndex != 0)
|
||||
throw new System.Exception("Startup singleton can only be initialized in startup scene");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue