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https://github.com/GTA-ASM/SanAndreasUnity
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Improvements
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266c90deac
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3 changed files with 19 additions and 8 deletions
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@ -54,16 +54,20 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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yield return new WaitForEndOfFrame();
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if (oldState != m_ped.CurrentState) // state changed in the meantime
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if (oldState != m_ped.CurrentState)
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{
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Debug.LogFormat("state changed in the meantime, old: {0}, new: {1}", oldState != null ? oldState.GetType().Name : "",
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m_ped.CurrentState != null ? m_ped.CurrentState.GetType().Name : "");
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// state changed in the meantime
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// did server change it ? or syncvar hooks invoked twice ? either way, we should stop here
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// Debug.LogFormat("state changed in the meantime, old: {0}, new: {1}", oldState != null ? oldState.GetType().Name : "",
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// m_ped.CurrentState != null ? m_ped.CurrentState.GetType().Name : "");
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yield break;
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}
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// read current vehicle here - it should've been spawned by now
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this.ReadNetworkData(data);
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Debug.LogFormat("Switching to state {0}, vehicle: {1}, seat: {2}", this.GetType().Name, this.CurrentVehicle, this.CurrentVehicleSeat);
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// Debug.LogFormat("Switching to state {0}, vehicle: {1}, seat: {2}", this.GetType().Name, this.CurrentVehicle, this.CurrentVehicleSeat);
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// now we can enter this state
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m_ped.SwitchState(this.GetType());
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@ -113,6 +117,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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if (m_ped.IsInVehicle)
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return false;
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// this should be removed
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if (m_ped.IsAiming || m_ped.WeaponHolder.IsFiring)
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return false;
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@ -20,14 +20,18 @@
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- **vehicle syncing is too laggy** - local player must control the rigid body ; server will validate position/rotation/velocity changes, and correct them if needed ; when server detects collision, or applies force to rigid body, he will override state of rigid body ;
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- try to sync rigid body forces, or just clear them on clients
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- try to sync rigid body forces, or just clear them on clients ? - will this help ? are forces cleared at the end of frame by physics engine ?
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- all settings should take effect immediately, not after spawning a vehicle
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- add option to disable rigid body on local player ? - applying position/rotation from syncvar hooks needs to be changed ?
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- add option to disable wheel colliders
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- add current ped state to player stats
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- change default ped sync rate to 20
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- OutOfRangeDestroyer script should be destroyed on clients ; also, it should not be attached to peds owned by players ;
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- stats window
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- display a message to user when network is stopped
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@ -20,6 +20,8 @@
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- Add more obstacles in demo scene
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- Remove world stats window
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- Add option to change fixed delta time
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- Crouching: adjust camera aim offset ? ;
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