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set vehicle lights' intensity to 0 by default
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@ -139,7 +139,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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private readonly int[] _colors = { 0, 0, 0, 0 };
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public int[] Colors => _colors;
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private readonly float[] _lights = { 1f, 1f, 1f, 1f };
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private readonly float[] _lights = { 0, 0, 0, 0 };
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private MaterialPropertyBlock _props;
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private bool _colorsChanged, _isNightToggled;
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