mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 06:34:16 +00:00
add plugin loading and game modes
This commit is contained in:
parent
44ccd57fd3
commit
ec436c6037
7 changed files with 203 additions and 4 deletions
|
@ -27,6 +27,8 @@ GameObject:
|
|||
- component: {fileID: 5853763562556677784}
|
||||
- component: {fileID: 7588617501852694525}
|
||||
- component: {fileID: 6547606932669875539}
|
||||
- component: {fileID: 8970227709208402880}
|
||||
- component: {fileID: 3898620812402470502}
|
||||
m_Layer: 0
|
||||
m_Name: GameManager
|
||||
m_TagString: Untagged
|
||||
|
@ -352,3 +354,27 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 28b5c4d8f70199a438f3c28f59d87264, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &8970227709208402880
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1297494511425690}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 37e62fd808355224f8f300f0f87734d9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &3898620812402470502
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1297494511425690}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: aabf0ed3019cb714e9079ac483b9a670, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
|
|
54
Assets/Scripts/Behaviours/GameModeManager.cs
Normal file
54
Assets/Scripts/Behaviours/GameModeManager.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SanAndreasUnity.Behaviours
|
||||
{
|
||||
public class GameModeManager : MonoBehaviour
|
||||
{
|
||||
public static GameModeManager Instance { get; private set; }
|
||||
|
||||
public class GameModeInfo
|
||||
{
|
||||
public string Name { get; }
|
||||
public string Description { get; }
|
||||
public System.Action ActivationCallback { get; }
|
||||
|
||||
public GameModeInfo(string name, string description, Action activationCallback)
|
||||
{
|
||||
Name = name;
|
||||
Description = description;
|
||||
ActivationCallback = activationCallback;
|
||||
}
|
||||
}
|
||||
|
||||
List<GameModeInfo> m_gameModes = new List<GameModeInfo>();
|
||||
public IReadOnlyList<GameModeInfo> GameModes => m_gameModes;
|
||||
|
||||
private GameModeInfo m_activeGameMode;
|
||||
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void RegisterGameMode(GameModeInfo gameModeInfo)
|
||||
{
|
||||
m_gameModes.Add(gameModeInfo);
|
||||
}
|
||||
|
||||
public void ActivateGameMode(GameModeInfo gameModeInfo)
|
||||
{
|
||||
if (m_activeGameMode != null)
|
||||
{
|
||||
if (m_activeGameMode == gameModeInfo)
|
||||
throw new Exception($"Can not activate game mode '{gameModeInfo.Name}' because it is already activated");
|
||||
throw new Exception($"Can not activate game mode '{gameModeInfo.Name}' because another one ('{m_activeGameMode.Name}') is already activated");
|
||||
}
|
||||
|
||||
m_activeGameMode = gameModeInfo;
|
||||
gameModeInfo.ActivationCallback();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Behaviours/GameModeManager.cs.meta
Normal file
11
Assets/Scripts/Behaviours/GameModeManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aabf0ed3019cb714e9079ac483b9a670
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
66
Assets/Scripts/Behaviours/PluginManager.cs
Normal file
66
Assets/Scripts/Behaviours/PluginManager.cs
Normal file
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using SanAndreasUnity.Utilities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SanAndreasUnity.Behaviours
|
||||
{
|
||||
public class PluginManager : MonoBehaviour
|
||||
{
|
||||
|
||||
public static string[] PluginDirectories => new []
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Path.Combine(Application.dataPath, "../SAU_Plugins"),
|
||||
#else
|
||||
Path.Combine(Application.dataPath, "Plugins"),
|
||||
#endif
|
||||
};
|
||||
|
||||
void Awake()
|
||||
{
|
||||
F.RunExceptionSafe(LoadPlugins, $"Error while loading plugins: ");
|
||||
}
|
||||
|
||||
void LoadPlugins()
|
||||
{
|
||||
// find all plugins
|
||||
|
||||
var allFiles = new List<string>();
|
||||
foreach (string pluginsDirectory in PluginDirectories)
|
||||
{
|
||||
if (!Directory.Exists(pluginsDirectory))
|
||||
continue;
|
||||
|
||||
var filePaths = Directory.GetFiles(pluginsDirectory, "*.dll", SearchOption.TopDirectoryOnly);
|
||||
|
||||
// sort files manually to prevent undefined behavior
|
||||
Array.Sort(filePaths);
|
||||
|
||||
allFiles.AddRange(filePaths);
|
||||
}
|
||||
|
||||
//allFiles.RemoveAll(path => !path.EndsWith(".json", StringComparison.InvariantCultureIgnoreCase) || !path.EndsWith(".dll", StringComparison.InvariantCultureIgnoreCase));
|
||||
|
||||
|
||||
int numLoaded = 0;
|
||||
foreach (string pluginFilePath in allFiles)
|
||||
{
|
||||
if (LoadPlugin(pluginFilePath))
|
||||
numLoaded++;
|
||||
}
|
||||
|
||||
if (allFiles.Count > 0)
|
||||
Debug.Log($"Loaded {numLoaded}/{allFiles.Count} plugins");
|
||||
}
|
||||
|
||||
bool LoadPlugin(string pluginFilePath)
|
||||
{
|
||||
return F.RunExceptionSafe(
|
||||
() => Assembly.LoadFrom(pluginFilePath),
|
||||
$"error loading plugin from '{pluginFilePath}': ");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Behaviours/PluginManager.cs.meta
Normal file
11
Assets/Scripts/Behaviours/PluginManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 37e62fd808355224f8f300f0f87734d9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,4 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SanAndreasUnity.Behaviours;
|
||||
using UnityEngine;
|
||||
using SanAndreasUnity.Utilities;
|
||||
using SanAndreasUnity.Net;
|
||||
|
@ -13,7 +15,7 @@ namespace SanAndreasUnity.UI
|
|||
bool m_dedicatedServer = false;
|
||||
string m_maxNumPlayersStr = "40";
|
||||
[SerializeField] string[] m_availableScenes = new string[0];
|
||||
int m_selectedSceneIndex = 0;
|
||||
int m_selectedModeIndex = 0;
|
||||
bool m_registerAtMasterServer = false;
|
||||
|
||||
public int width = 550;
|
||||
|
@ -60,8 +62,12 @@ namespace SanAndreasUnity.UI
|
|||
GUILayout.Label("Max num players:");
|
||||
m_maxNumPlayersStr = GUILayout.TextField(m_maxNumPlayersStr, GUILayout.Width(100));
|
||||
|
||||
GUILayout.Label("Map:");
|
||||
m_selectedSceneIndex = GUILayout.SelectionGrid(m_selectedSceneIndex, m_availableScenes, this.mapSelectionGridXCount, GUILayout.MinHeight(this.minMapButtonHeight));
|
||||
GUILayout.Label("Game mode:");
|
||||
m_selectedModeIndex = GUILayout.SelectionGrid(
|
||||
m_selectedModeIndex,
|
||||
m_availableScenes.Concat(GameModeManager.Instance.GameModes.Select(gm => gm.Name)).ToArray(),
|
||||
this.mapSelectionGridXCount,
|
||||
GUILayout.MinHeight(this.minMapButtonHeight));
|
||||
GUILayout.Space(5);
|
||||
|
||||
m_registerAtMasterServer = GUILayout.Toggle(m_registerAtMasterServer, "Register at master server");
|
||||
|
@ -86,13 +92,24 @@ namespace SanAndreasUnity.UI
|
|||
try
|
||||
{
|
||||
ushort port = ushort.Parse(m_portStr);
|
||||
string scene = m_availableScenes[m_selectedSceneIndex];
|
||||
string scene = m_selectedModeIndex < m_availableScenes.Length
|
||||
? m_availableScenes[m_selectedModeIndex]
|
||||
: m_availableScenes[0];
|
||||
ushort maxNumPlayers = ushort.Parse(m_maxNumPlayersStr);
|
||||
|
||||
MasterServerClient.Instance.IsServerRegistrationEnabled = m_registerAtMasterServer;
|
||||
|
||||
NetManager.StartServer(port, scene, maxNumPlayers, m_dedicatedServer, m_dontListen);
|
||||
|
||||
// activate game mode if it is selected
|
||||
if (m_selectedModeIndex >= m_availableScenes.Length)
|
||||
{
|
||||
var gm = GameModeManager.Instance.GameModes[m_availableScenes.Length - m_selectedModeIndex];
|
||||
F.RunExceptionSafe(
|
||||
() => GameModeManager.Instance.ActivateGameMode(gm),
|
||||
$"Error while activating game mode '{gm.Name}': ");
|
||||
}
|
||||
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
|
|
|
@ -396,6 +396,20 @@ namespace SanAndreasUnity.Utilities
|
|||
}
|
||||
|
||||
|
||||
public static bool RunExceptionSafe (System.Action function, string errorMessagePrefix)
|
||||
{
|
||||
try {
|
||||
function();
|
||||
return true;
|
||||
} catch(System.Exception ex) {
|
||||
try {
|
||||
Debug.LogError (errorMessagePrefix + ex);
|
||||
} catch {}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void RunExceptionSafe (System.Action function)
|
||||
{
|
||||
try {
|
||||
|
|
Loading…
Reference in a new issue