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https://github.com/GTA-ASM/SanAndreasUnity
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persist camera settings
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3 changed files with 5 additions and 1 deletions
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@ -14,6 +14,7 @@ namespace SanAndreasUnity.Settings {
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maxValue = 5000,
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getValue = () => Camera.main != null ? Camera.main.farClipPlane : s_farClipPlane,
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setValue = (value) => { s_farClipPlane = value; if (Camera.main != null) Camera.main.farClipPlane = value; },
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persistType = OptionsWindow.InputPersistType.OnStart,
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};
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OptionsWindow.FloatInput m_fieldOfViewInput = new OptionsWindow.FloatInput() {
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description = "Field of view",
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@ -21,6 +22,7 @@ namespace SanAndreasUnity.Settings {
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maxValue = 120,
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getValue = () => Camera.main != null ? Camera.main.fieldOfView : s_fieldOfView,
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setValue = (value) => { s_fieldOfView = value; if (Camera.main != null) Camera.main.fieldOfView = value; },
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persistType = OptionsWindow.InputPersistType.OnStart,
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};
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@ -22,6 +22,8 @@
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- display players on minimap
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- port the whole UI to multiplayer
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- **vehicle is bumping on clients** - disable (or destroy) wheel colliders, and sync them - this should not be done on local player, see below
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- when exit vehicle anim is finished on client, it is repeated - change wrap mode
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@ -18,7 +18,7 @@
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- Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981
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- Make all settings persistent
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- Camera can go through map objects
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- Update controls window
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