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https://github.com/GTA-ASM/SanAndreasUnity
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immediately find new target on damage
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1 changed files with 5 additions and 0 deletions
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@ -239,6 +239,7 @@ namespace SanAndreasUnity.Behaviours.Peds.AI
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if (!this.IsMemberOfOurGroup(attackerPed))
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if (!this.IsMemberOfOurGroup(attackerPed))
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{
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{
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_enemyPeds.AddIfNotPresent(attackerPed);
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_enemyPeds.AddIfNotPresent(attackerPed);
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this.UpdateState2Seconds();
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return;
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return;
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}
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}
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@ -261,6 +262,7 @@ namespace SanAndreasUnity.Behaviours.Peds.AI
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// our leader attacked someone, not as part of explosion
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// our leader attacked someone, not as part of explosion
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// make that someone our enemy
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// make that someone our enemy
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_enemyPeds.AddIfNotPresent(damagedPed);
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_enemyPeds.AddIfNotPresent(damagedPed);
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this.UpdateState2Seconds();
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return;
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return;
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}
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}
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@ -269,6 +271,7 @@ namespace SanAndreasUnity.Behaviours.Peds.AI
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// our leader was attacked
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// our leader was attacked
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// his enemies are also our enemies
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// his enemies are also our enemies
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_enemyPeds.AddIfNotPresent(attackerPed);
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_enemyPeds.AddIfNotPresent(attackerPed);
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this.UpdateState2Seconds();
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return;
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return;
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}
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}
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@ -277,6 +280,7 @@ namespace SanAndreasUnity.Behaviours.Peds.AI
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// attacked ped is member of our group
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// attacked ped is member of our group
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// his enemy will be also our enemy
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// his enemy will be also our enemy
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_enemyPeds.AddIfNotPresent(attackerPed);
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_enemyPeds.AddIfNotPresent(attackerPed);
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this.UpdateState2Seconds();
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return;
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return;
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}
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}
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@ -302,6 +306,7 @@ namespace SanAndreasUnity.Behaviours.Peds.AI
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{
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{
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// either our leader or we are in the vehicle
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// either our leader or we are in the vehicle
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_enemyPeds.AddIfNotPresent(attackerPed);
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_enemyPeds.AddIfNotPresent(attackerPed);
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this.UpdateState2Seconds();
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return;
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return;
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}
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}
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