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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 06:34:16 +00:00
improve gui in audio window
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parent
2fd586cfe0
commit
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2 changed files with 11 additions and 3 deletions
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@ -157,6 +157,7 @@ namespace SanAndreasUnity.UI {
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// float startingY = this.toolbarAreaHeight + this.timingAreaHeight + 40f;
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GUILayout.BeginHorizontal ();
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GUILayout.Space(1);
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// SIDEBAR
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@ -233,7 +234,9 @@ namespace SanAndreasUnity.UI {
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// we can't display a list, because there is no way to enumerate all sounds
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// for now, just display text field for bank index
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GUILayout.Space (5);
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GUILayout.Space (15);
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GUILayout.BeginVertical();
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if (null == this.SelectedAudioFile)
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{
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@ -242,7 +245,7 @@ namespace SanAndreasUnity.UI {
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if (this.SelectedAudioFile != null)
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{
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GUILayout.Label ("Enter bank index [0 - " + (this.SelectedAudioFile.NumBanks - 1) + "]:", GUILayout.ExpandWidth(false));
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GUILayout.Label ("bank index [0 - " + (this.SelectedAudioFile.NumBanks - 1) + "]:", GUILayout.ExpandWidth(false));
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m_bankIndexStr = GUILayout.TextField (m_bankIndexStr, 6, GUILayout.Width (120));
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}
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@ -255,12 +258,15 @@ namespace SanAndreasUnity.UI {
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bool isValidBankIndex = uint.TryParse(m_bankIndexStr, out bankIndex);
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bool displayAudioIndex = isValidBankIndex && bankIndex < m_selectedSfxFile.NumBanks;
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GUILayout.Label ("Enter audio index " + (displayAudioIndex ? "[0 - " + (m_selectedSfxFile.GetNumAudioClipsFromBank(bankIndex) - 1).ToString() + "]" : "") + ":", GUILayout.ExpandWidth(false));
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GUILayout.Label ("audio index " + (displayAudioIndex ? "[0 - " + (m_selectedSfxFile.GetNumAudioClipsFromBank(bankIndex) - 1).ToString() + "]" : "") + ":", GUILayout.ExpandWidth(false));
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m_audioIndexStr = GUILayout.TextField (m_audioIndexStr, 6, GUILayout.Width (120));
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}
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// GUILayout.EndArea ();
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GUILayout.EndVertical();
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GUILayout.Space(1);
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GUILayout.EndHorizontal ();
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}
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@ -23,6 +23,8 @@
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- Does 'O' button changes quality level ?
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- Restore physics update rate to 50
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- Chat
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- Remove unused packages added by Unity
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