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https://github.com/GTA-ASM/SanAndreasUnity
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extract input reading into a method
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1 changed files with 16 additions and 7 deletions
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@ -280,22 +280,31 @@ namespace SanAndreasUnity.Behaviours
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Debug.Log("Minimap started!");
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}
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if (Input.GetKeyDown(KeyCode.N) && GameManager.CanPlayerReadInput())
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if (GameManager.CanPlayerReadInput())
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{
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this.ReadInput();
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}
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}
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private void ReadInput()
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{
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if (Input.GetKeyDown(KeyCode.N))
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++zoomSelector;
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else if (Input.GetKeyDown(KeyCode.B) && GameManager.CanPlayerReadInput())
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else if (Input.GetKeyDown(KeyCode.B))
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--zoomSelector;
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if ((Input.GetKeyDown(KeyCode.N) || Input.GetKeyDown(KeyCode.B)) && GameManager.CanPlayerReadInput())
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if (Input.GetKeyDown(KeyCode.N) || Input.GetKeyDown(KeyCode.B))
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{
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if (zoomCoroutine != null) StopCoroutine(zoomCoroutine);
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if (zoomCoroutine != null)
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StopCoroutine(zoomCoroutine);
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zoomCoroutine = StartCoroutine(ChangeZoom(Input.GetKeyDown(KeyCode.N)));
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}
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if (Input.GetKeyDown(KeyCode.F8) && GameManager.CanPlayerReadInput())
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if (Input.GetKeyDown(KeyCode.F8))
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toggleInfo = !toggleInfo;
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}
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public static Vector2 WorldPosToMapPos(Vector3 worldPos)
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