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@ -31,6 +31,11 @@ namespace SanAndreasUnity.UI {
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protected override void OnWindowGUI ()
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{
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if (null == DayTimeManager.Singleton)
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{
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GUILayout.Label($"{nameof(DayTimeManager)} not available");
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return;
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}
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GUILayout.Label($"Current time: {DayTimeManager.Singleton.CurrentTimeHours}:{DayTimeManager.Singleton.CurrentTimeMinutes}");
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GUILayout.Label($"Time scale: {DayTimeManager.Singleton.timeScale}");
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