re-save prefab

This commit is contained in:
in0finite 2020-05-07 18:40:24 +02:00
parent f3490beb80
commit ce6cc33d97
2 changed files with 1 additions and 2 deletions

View file

@ -1764,7 +1764,7 @@ MonoBehaviour:
pedStateText: {fileID: 7285285471400155620} pedStateText: {fileID: 7285285471400155620}
pedVelocityText: {fileID: 6556768988591572453} pedVelocityText: {fileID: 6556768988591572453}
radioStationText: {fileID: 261304231076654976} radioStationText: {fileID: 261304231076654976}
radioStationImage: {fileID: 0} m_radioStationLabelDuration: 3
--- !u!1 &1693155584687832567 --- !u!1 &1693155584687832567
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View file

@ -21,7 +21,6 @@ namespace SanAndreasUnity.UI {
public Text pedStateText; public Text pedStateText;
public Text pedVelocityText; public Text pedVelocityText;
public Text radioStationText; public Text radioStationText;
public RawImage radioStationImage;
[SerializeField] [Range(0.3f, 10f)] float m_radioStationLabelDuration = 3f; [SerializeField] [Range(0.3f, 10f)] float m_radioStationLabelDuration = 3f;