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https://github.com/GTA-ASM/SanAndreasUnity
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remove unneeded variables
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1 changed files with 2 additions and 7 deletions
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@ -74,10 +74,6 @@ namespace SanAndreasUnity.Behaviours
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public Texture2D BlackPixel { get; private set; }
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public Texture2D BlackPixel { get; private set; }
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public Texture2D SeaPixel { get; private set; }
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public Texture2D SeaPixel { get; private set; }
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private TextureDictionary huds;
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private Sprite mapSprite;
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public void Load()
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public void Load()
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@ -122,7 +118,7 @@ namespace SanAndreasUnity.Behaviours
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MapTexture.Apply(false, true);
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MapTexture.Apply(false, true);
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huds = TextureDictionary.Load("hud");
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var huds = TextureDictionary.Load("hud");
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NorthBlip = huds.GetDiffuse("radar_north").Texture;
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NorthBlip = huds.GetDiffuse("radar_north").Texture;
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PlayerBlip = huds.GetDiffuse("radar_centre").Texture;
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PlayerBlip = huds.GetDiffuse("radar_centre").Texture;
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WaypointTexture = huds.GetDiffuse("radar_waypoint").Texture;
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WaypointTexture = huds.GetDiffuse("radar_waypoint").Texture;
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@ -131,8 +127,7 @@ namespace SanAndreasUnity.Behaviours
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northImage.sprite = Sprite.Create(NorthBlip, new Rect(0, 0, NorthBlip.width, NorthBlip.height), new Vector2(NorthBlip.width, NorthBlip.height) / 2);
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northImage.sprite = Sprite.Create(NorthBlip, new Rect(0, 0, NorthBlip.width, NorthBlip.height), new Vector2(NorthBlip.width, NorthBlip.height) / 2);
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playerImage.texture = this.PlayerBlip;
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playerImage.texture = this.PlayerBlip;
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mapSprite = Sprite.Create(MapTexture, new Rect(0, 0, MapTexture.width, MapTexture.height), new Vector2(MapTexture.width, MapTexture.height) / 2);
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mapImage.sprite = Sprite.Create(MapTexture, new Rect(0, 0, MapTexture.width, MapTexture.height), new Vector2(MapTexture.width, MapTexture.height) / 2);
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mapImage.sprite = mapSprite;
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}
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}
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