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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-27 06:20:17 +00:00
add option to destroy wheel colliders on client
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c6bd9fef9a
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3 changed files with 26 additions and 5 deletions
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@ -67,6 +67,14 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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// update rigid body status
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this.EnableOrDisableRigidBody();
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if (VehicleManager.Instance.destroyWheelCollidersOnClient)
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{
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foreach (var wheelCollider in this.GetComponentsInChildren<WheelCollider>())
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{
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Destroy(wheelCollider);
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}
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}
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});
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}
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}
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@ -168,7 +176,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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motorTorque = wheel.Collider.motorTorque,
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steerAngle = wheel.Collider.steerAngle,
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//travel = wheel.Travel,
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localPosY = wheel.Collider.transform.GetChild(0).localPosition.y,
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localPosY = wheel.Child.localPosition.y,
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rpm = wheel.Collider.rpm,
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});
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}
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@ -189,11 +197,15 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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for (int i=0; i < m_vehicle.Wheels.Count && i < m_net_wheelsData.Count; i++) {
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var w = m_vehicle.Wheels[i];
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var data = m_net_wheelsData[i];
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if (w.Collider != null)
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{
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w.Collider.brakeTorque = data.brakeTorque;
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w.Collider.motorTorque = data.motorTorque;
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w.Collider.steerAngle = data.steerAngle;
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}
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//w.Travel = data.travel;
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w.Collider.transform.GetChild(0).SetLocalY(data.localPosY);
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w.Child.SetLocalY(data.localPosY);
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Vehicle.UpdateWheelRotation(w, data.rpm, data.steerAngle);
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}
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}
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@ -21,6 +21,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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public bool syncVehicleTransformUsingSyncVars = false;
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public bool controlInputOnLocalPlayer = true;
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public bool controlWheelsOnLocalPlayer = true;
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public bool destroyWheelCollidersOnClient = true;
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public float vehicleSyncRate = 20;
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@ -55,6 +55,13 @@ namespace SanAndreasUnity.Settings
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setValue = (value) => { VehicleManager.Instance.controlWheelsOnLocalPlayer = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_destroyWheelCollidersOnClient = new OptionsWindow.BoolInput
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{
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description = "Destroy wheel colliders on client",
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getValue = () => VehicleManager.Instance.destroyWheelCollidersOnClient,
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setValue = (value) => { VehicleManager.Instance.destroyWheelCollidersOnClient = value; },
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persistType = OptionsWindow.InputPersistType.OnStart,
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};
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OptionsWindow.BoolInput m_controlVehicleInputOnLocalPlayer = new OptionsWindow.BoolInput ("Control vehicle input on local player") {
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isAvailable = () => VehicleManager.Instance != null,
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getValue = () => VehicleManager.Instance.controlInputOnLocalPlayer,
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@ -99,6 +106,7 @@ namespace SanAndreasUnity.Settings
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m_syncVehiclesLinearVelocity,
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m_syncVehiclesAngularVelocity,
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m_controlWheelsOnLocalPlayer,
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m_destroyWheelCollidersOnClient,
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m_controlVehicleInputOnLocalPlayer,
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m_whenToDisableVehiclesRigidBody,
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m_vehicleRigidBodyInterpolationModeOnServer,
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