diff --git a/Assets/Scripts/UI/MapWindow.cs b/Assets/Scripts/UI/MapWindow.cs index fba73f84..75eec4ad 100644 --- a/Assets/Scripts/UI/MapWindow.cs +++ b/Assets/Scripts/UI/MapWindow.cs @@ -331,9 +331,9 @@ namespace SanAndreasUnity.UI { } // teleport to waypoint key shortcut -// if (Input.GetKeyDown (KeyCode.T)) { -// this.TeleportToWaypoint (); -// } + if (Input.GetKeyDown (KeyCode.T)) { + this.TeleportToWaypoint (); + } // remember last mouse position m_lastMousePosition = Input.mousePosition; @@ -532,7 +532,7 @@ namespace SanAndreasUnity.UI { if (GUILayout.Button ("Focus on player [F]", GUILayout.Height(25))) { this.FocusOnPlayer (); } - if (GUILayout.Button ("Teleport to waypoint", GUILayout.Height(25))) { + if (GUILayout.Button ("Teleport to waypoint [T]", GUILayout.Height(25))) { this.TeleportToWaypoint (); } GUILayout.Space (5); diff --git a/Docs/Multiplayer.md b/Docs/Multiplayer.md index 48c3c6db..1d5356aa 100644 --- a/Docs/Multiplayer.md +++ b/Docs/Multiplayer.md @@ -18,6 +18,8 @@ - vehicle states should handle situation when current vehicle is null (on client) +- play horn sound ? + *** - weapon sound should be 3d diff --git a/Docs/TODO.md b/Docs/TODO.md index bfbb9aa7..aa54d426 100644 --- a/Docs/TODO.md +++ b/Docs/TODO.md @@ -24,7 +24,7 @@ - Check how much RAM textures use -- Map window: add shortcut for teleport (key 'T') ; draw vehicles ; +- Map window: draw vehicles ; - Script execution order: HUD before pause menu and windows ; fps counter after all ;