implement network discovery

This commit is contained in:
in0finite 2019-11-12 14:43:22 +01:00
parent 92bbc4bd53
commit c3382928c2
3 changed files with 89 additions and 12 deletions

@ -1 +1 @@
Subproject commit b11160df6ed8e33adca201b1ae1e7d2fb882dc41
Subproject commit 1ac747602d897211ba2db8703172a54ee9a69a4c

View file

@ -11,6 +11,8 @@ GameObject:
- component: {fileID: 434938348018962339}
- component: {fileID: 2570981519678807036}
- component: {fileID: 4862460140142645991}
- component: {fileID: 8720984785530044672}
- component: {fileID: 2615086005589439192}
m_Layer: 0
m_Name: NetworkManager
m_TagString: Untagged
@ -116,3 +118,36 @@ MonoBehaviour:
NoDelay: 1
serverMaxMessageSize: 16384
clientMaxMessageSize: 16384
--- !u!114 &8720984785530044672
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4549513672316258300}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 65d5e9cc49a255842837a7d853db68fe, type: 3}
m_Name:
m_EditorClassIdentifier:
m_serverPort: 18418
simulateResponding: 0
gameServerPortNumber: 7777
--- !u!114 &2615086005589439192
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4549513672316258300}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97d06c4b188731a47baf1a65a4b8a512, type: 3}
m_Name:
m_EditorClassIdentifier:
drawGUI: 1
offsetX: 5
offsetY: 150
width: 500
height: 400
refreshInterval: 3

View file

@ -2,6 +2,7 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using SanAndreasUnity.Net;
using System.Linq;
namespace SanAndreasUnity.UI
{
@ -11,6 +12,12 @@ namespace SanAndreasUnity.UI
[SerializeField] string m_ipStr = "127.0.0.1";
string m_portStr = NetManager.defaultListenPortNumber.ToString();
string[] m_tabNames = new string[]{"Direct", "LAN"};
int m_currentTabIndex = 0;
Mirror.NetworkDiscoveryHUD m_netDiscoveryHUD;
JoinGameWindow()
{
@ -25,7 +32,13 @@ namespace SanAndreasUnity.UI
void Start ()
{
// adjust rect
this.windowRect = GUIUtils.GetCenteredRect(new Vector2(550, 300));
float width = Mathf.Min(650, Screen.width * 0.9f);
this.windowRect = GUIUtils.GetCenteredRect(new Vector2(width, 400));
m_netDiscoveryHUD = Mirror.NetworkManager.singleton.GetComponentOrThrow<Mirror.NetworkDiscoveryHUD>();
m_netDiscoveryHUD.connectAction = this.ConnectFromDiscovery;
m_netDiscoveryHUD.drawGUI = false;
}
void Update()
@ -38,19 +51,29 @@ namespace SanAndreasUnity.UI
protected override void OnWindowGUI ()
{
m_currentTabIndex = GUIUtils.TabsControl(m_currentTabIndex, m_tabNames);
GUILayout.Space(20);
if (0 == m_currentTabIndex)
{
GUILayout.Label ("IP:");
m_ipStr = GUILayout.TextField(m_ipStr, GUILayout.Width(200));
GUILayout.Label ("Port:");
m_portStr = GUILayout.TextField(m_portStr, GUILayout.Width(100));
}
else if (1 == m_currentTabIndex)
{
m_netDiscoveryHUD.width = (int) this.WindowSize.x - 30;
m_netDiscoveryHUD.DisplayServers();
}
}
protected override void OnWindowGUIAfterContent()
{
GUILayout.Space(40);
// label with status
string strStatus = "Disconnected";
if (NetStatus.IsClientConnecting())
@ -65,10 +88,10 @@ namespace SanAndreasUnity.UI
}
GUILayout.Label("Status: " + strStatus);
// button for connecting/disconnecting
// button for connecting/disconnecting/refreshing LAN
string buttonText = "Connect";
System.Action buttonAction = this.Connect;
System.Action buttonAction = this.ConnectDirectly;
if (NetStatus.IsClientConnecting())
{
buttonText = "Disconnect";
@ -80,17 +103,36 @@ namespace SanAndreasUnity.UI
buttonText = "Connected";
buttonAction = () => {};
}
else
{
if (1 == m_currentTabIndex)
{
GUI.enabled = ! m_netDiscoveryHUD.IsRefreshing;
buttonText = m_netDiscoveryHUD.IsRefreshing ? ( "Refreshing." + new string('.', (int) ((Time.time * 2) % 3)) ) : "Refresh LAN";
buttonAction = () => m_netDiscoveryHUD.Refresh();
}
}
if (GUIUtils.ButtonWithCalculatedSize(buttonText, 80, 30))
buttonAction();
}
void Connect()
void ConnectDirectly()
{
this.Connect(m_ipStr, ushort.Parse(m_portStr));
}
void ConnectFromDiscovery(Mirror.NetworkDiscovery.DiscoveryInfo info)
{
this.Connect(info.EndPoint.Address.ToString(), ushort.Parse( info.KeyValuePairs[Mirror.NetworkDiscovery.kPortKey] ));
}
void Connect(string ip, ushort port)
{
try
{
NetManager.StartClient(m_ipStr, ushort.Parse(m_portStr));
NetManager.StartClient(ip, port);
}
catch (System.Exception ex)
{