diff --git a/Assets/Scripts/Editor/EditorUtils.cs b/Assets/Scripts/Editor/EditorUtils.cs index c79b57cc..ba52dcc9 100644 --- a/Assets/Scripts/Editor/EditorUtils.cs +++ b/Assets/Scripts/Editor/EditorUtils.cs @@ -1,4 +1,5 @@ -using System; +using SanAndreasUnity.Utilities; +using System; using System.Collections.Generic; using System.Linq; using System.Reflection; @@ -158,5 +159,10 @@ namespace SanAndreasUnity.Editor { return DisplayPausableProgressBar(title, text, progress, "Are you sure ?", "Continue", "Quit"); } + + public static void FocusSceneViewsOnPosition(Vector3 pos) + { + SceneView.sceneViews.Cast().ForEach(s => s.LookAt(pos)); + } } } diff --git a/Assets/Scripts/Editor/PedAIInspector.cs b/Assets/Scripts/Editor/PedAIInspector.cs index f457c58d..959f984d 100644 --- a/Assets/Scripts/Editor/PedAIInspector.cs +++ b/Assets/Scripts/Editor/PedAIInspector.cs @@ -65,7 +65,7 @@ namespace SanAndreasUnity.Editor void GoTo(PathNode node) { - SceneView.sceneViews.Cast().ForEach(s => s.LookAt(node.Position)); + EditorUtils.FocusSceneViewsOnPosition(node.Position); } } }