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fix
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@ -75,7 +75,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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public bool CanEnterState(Vehicle vehicle, Vehicle.SeatAlignment seatAlignment)
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{
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if (Time.time - m_lastTimeWhenDeactivated > this.timeUntilAbleToSwitchState)
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if (Time.time - m_lastTimeWhenDeactivated < this.timeUntilAbleToSwitchState)
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return false;
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var w = m_ped.CurrentWeapon;
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