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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-09-20 06:11:54 +00:00
Change SyncVar to be a GameObject
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parent
a5a94e23b4
commit
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2 changed files with 27 additions and 2 deletions
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@ -15,9 +15,10 @@ namespace SanAndreasUnity.Net
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/// <summary>Local player.</summary>
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public static Player Local { get; private set; }
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[SyncVar] Ped m_ownedPed;
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[SyncVar(hook=nameof(OnOwnedGameObjectChanged))] GameObject m_ownedGameObject;
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Ped m_ownedPed;
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//public GameObject OwnedGameObject { get { return m_ownedGameObject; } internal set { m_ownedGameObject = value; } }
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public Ped OwnedPed { get { return m_ownedPed; } internal set { m_ownedPed = value; } }
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public Ped OwnedPed { get { return m_ownedPed; } internal set { m_ownedPed = value; m_ownedGameObject = value != null ? value.gameObject : null; } }
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void OnEnable()
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@ -30,6 +31,16 @@ namespace SanAndreasUnity.Net
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s_allPlayers.Remove(this);
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}
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public override void OnStartClient()
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{
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base.OnStartClient();
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if (this.isServer)
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return;
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m_ownedPed = m_ownedGameObject != null ? m_ownedGameObject.GetComponent<Ped>() : null;
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}
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public override void OnStartLocalPlayer()
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{
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base.OnStartLocalPlayer();
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@ -41,6 +52,16 @@ namespace SanAndreasUnity.Net
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}
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void OnOwnedGameObjectChanged(GameObject newGo)
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{
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if (this.isServer)
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return;
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m_ownedGameObject = newGo;
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m_ownedPed = m_ownedGameObject != null ? m_ownedGameObject.GetComponent<Ped>() : null;
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}
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}
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}
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@ -18,6 +18,10 @@
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- don't show StartGame/JoinGame window in pause menu
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- spawn ped right after player connects
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- add weapons to player's ped
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# Potential problems
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