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https://github.com/GTA-ASM/SanAndreasUnity
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increase navmesh PathfindingIterationsPerFrame to 1000
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2 changed files with 6 additions and 0 deletions
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@ -549,3 +549,4 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_maxTimePerFrameMs: 0
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m_navMeshPathfindingIterationsPerFrame: 1000
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@ -6,6 +6,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.AI;
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namespace SanAndreasUnity.Behaviours
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{
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@ -78,11 +79,15 @@ namespace SanAndreasUnity.Behaviours
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private static readonly FieldInfo s_leftNodeField = s_nodeType.GetField("<Left>k__BackingField", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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private static readonly FieldInfo s_itemNodeField = s_nodeType.GetField("<Item>k__BackingField", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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[SerializeField] private int m_navMeshPathfindingIterationsPerFrame = 100;
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protected override void OnSingletonStart()
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{
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this.BackgroundJobRunner.EnsureBackgroundThreadStarted();
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NavMesh.pathfindingIterationsPerFrame = m_navMeshPathfindingIterationsPerFrame;
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}
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protected override void OnSingletonDisable()
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