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https://github.com/GTA-ASM/SanAndreasUnity
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remove "Display health bar above peds" setting
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2 changed files with 0 additions and 8 deletions
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@ -42,7 +42,6 @@ namespace SanAndreasUnity.Behaviours
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[Header("Health bar")]
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[Header("Health bar")]
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public bool displayHealthBarAbovePeds = false;
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public float healthBarVisibleTimeAfterDamage = 3f;
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public float healthBarVisibleTimeAfterDamage = 3f;
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public float healthBarWorldWidth = 0.5f;
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public float healthBarWorldWidth = 0.5f;
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public float healthBarWorldHeight = 0.1f;
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public float healthBarWorldHeight = 0.1f;
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@ -38,12 +38,6 @@ namespace SanAndreasUnity.Settings {
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setValue = (value) => { Physics.gravity = new Vector3(Physics.gravity.x, -value, Physics.gravity.z); },
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setValue = (value) => { Physics.gravity = new Vector3(Physics.gravity.x, -value, Physics.gravity.z); },
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persistType = OptionsWindow.InputPersistType.OnStart
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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};
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OptionsWindow.BoolInput m_displayHealthBarsInput = new OptionsWindow.BoolInput ("Display health bar above peds") {
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isAvailable = () => PedManager.Instance != null,
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getValue = () => PedManager.Instance.displayHealthBarAbovePeds,
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setValue = (value) => { PedManager.Instance.displayHealthBarAbovePeds = value; },
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persistType = OptionsWindow.InputPersistType.OnStart
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};
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OptionsWindow.BoolInput m_displayMinimapInput = new OptionsWindow.BoolInput ("Display minimap") {
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OptionsWindow.BoolInput m_displayMinimapInput = new OptionsWindow.BoolInput ("Display minimap") {
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isAvailable = () => MiniMap.Instance != null,
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isAvailable = () => MiniMap.Instance != null,
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getValue = () => MiniMap.Instance.gameObject.activeSelf,
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getValue = () => MiniMap.Instance.gameObject.activeSelf,
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@ -142,7 +136,6 @@ namespace SanAndreasUnity.Settings {
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m_physicsUpdateRate,
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m_physicsUpdateRate,
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m_gravityInput,
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m_gravityInput,
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m_showSpeedometerInput,
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m_showSpeedometerInput,
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m_displayHealthBarsInput,
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m_displayMinimapInput,
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m_displayMinimapInput,
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m_runInBackgroundInput,
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m_runInBackgroundInput,
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m_drawLineFromGunInput,
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m_drawLineFromGunInput,
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