mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 06:34:16 +00:00
make sure config is loaded
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parent
83251a8746
commit
a6b8af5cb9
3 changed files with 26 additions and 6 deletions
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@ -80,8 +80,6 @@ namespace SanAndreasUnity.Editor
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return;
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}
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Config.Load();
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string selectedFolder = EditorUtility.OpenFolderPanel("Select GTA installation folder", Config.GamePath ?? "", "");
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if (string.IsNullOrWhiteSpace(selectedFolder))
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{
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@ -45,6 +45,8 @@ namespace SanAndreasUnity.Utilities
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}
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private static bool _loaded = false;
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private static JObject _root = new JObject ();
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private static JObject _user = new JObject ();
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@ -52,6 +54,11 @@ namespace SanAndreasUnity.Utilities
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static Config()
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{
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Load();
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}
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private static TVal ConvertVal<TVal>(JToken val)
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{
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// note that if you pass string[] as type, it will fail on IL2CPP
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@ -68,6 +75,8 @@ namespace SanAndreasUnity.Utilities
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private static TVal Get<TVal>(string key)
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{
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Load();
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var userVal = _user[key];
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if (userVal != null)
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return ConvertVal<TVal>(userVal);
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@ -92,6 +101,8 @@ namespace SanAndreasUnity.Utilities
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private static string GetSubstitution(string key)
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{
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Load();
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if (_substitutions.ContainsKey(key)) return _substitutions[key];
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string subs;
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@ -112,16 +123,19 @@ namespace SanAndreasUnity.Utilities
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private static string ReplaceSubstitutions(string value)
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{
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Load();
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return _regex.Replace(value, x => GetSubstitution(x.Groups["key"].Value));
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}
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public static string GetPath(string key)
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{
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Load();
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return ReplaceSubstitutions(GetString(key));
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}
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public static string[] GetPaths(string key)
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{
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Load();
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return Get<JArray>(key)
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.Select(x => ReplaceSubstitutions((string)x))
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.ToArray();
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@ -129,11 +143,17 @@ namespace SanAndreasUnity.Utilities
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public static void SetString (string key, string value)
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{
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Load();
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_user [key] = value;
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}
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public static void Load ()
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private static void Load ()
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{
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if (_loaded)
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return;
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_loaded = true;
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_root = new JObject ();
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_user = new JObject ();
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_substitutions.Clear ();
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@ -150,12 +170,14 @@ namespace SanAndreasUnity.Utilities
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public static void SaveUserConfig ()
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{
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File.WriteAllText (UserConfigFilePath, _user.ToString (Newtonsoft.Json.Formatting.Indented));
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Load();
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File.WriteAllText (UserConfigFilePath, _user.ToString (Newtonsoft.Json.Formatting.Indented));
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}
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public static void SaveUserConfigSafe ()
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{
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F.RunExceptionSafe (() => SaveUserConfig ());
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Load();
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F.RunExceptionSafe (() => SaveUserConfig ());
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}
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}
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@ -7,7 +7,7 @@ namespace SanAndreasUnity.Utilities
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{
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void Awake()
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{
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Config.Load();
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//Config.Load();
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}
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}
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}
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