update TODO

This commit is contained in:
in0finite 2019-10-22 20:44:02 +02:00
parent 9f7861673a
commit 9f01cc8c48

View file

@ -16,10 +16,6 @@
- Minimap - better info area ; input mouse position is not always correct ; see [Map.md](Map.md) ;
- Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ;
- Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981 - maybe it happens when float.ToString() gives e
- Does 'O' button changes quality level ?
@ -33,8 +29,6 @@
- Validate path to GTA ?
- When raycasting with weapons, don't use ped's character collider, but use his mesh
- Vehicles window: it's too slow - use pages ; display additional info ;
- Non-working ped model ids: WMYST, 0, special peds at the end,
@ -45,30 +39,20 @@
- Remove unneeded assets: files from Resources,
- Minimap size should depend on screen resolution
- Breakable objects - they should have a separate class which inherits MapObject ; spawn networked object with rigid body, when hit with enough force ;
- On-screen messages - they can be used for displaying: vehicle name when ped enters it, current zone, inflicted damage
- Android: check Utilities size on 800x480 resolution ;
- Touch input:
- Navigation: build navmesh from static geometry at runtime
- Import: AI paths, ped spawn info, pickups, font,
- In-game input settings
- Import: AI paths, ped spawn info, font,
#### Vehicles
- Vehicle hijacking - throwing out other ped and entering vehicle at his seat
- Adapt to damage system (so that they can be damaged and destroyed)
- Implement other vehicles: airplanes, helicopters, bikes, boats
- Wheels should be excluded from damage effects