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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 04:23:04 +00:00
adapt main menu to MenuBar
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parent
0aaa8b7769
commit
9993959810
4 changed files with 43 additions and 53 deletions
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@ -91,6 +91,7 @@ GameObject:
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- component: {fileID: 9138667228417146571}
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- component: {fileID: 4141083121869060371}
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- component: {fileID: 7115660482297094336}
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- component: {fileID: 1044688121435195929}
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m_Layer: 5
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m_Name: MainMenuButton
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m_TagString: Untagged
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@ -197,3 +198,16 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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--- !u!114 &1044688121435195929
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9144763033384219215}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 3c256f83f853fb44a8c14709ac6cf436, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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sortPriority: 0
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@ -684,11 +684,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4f5b556e077dc4e268ae212027bb0276, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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menuBar: {fileID: 8469116886705650871}
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openedWindowTextColor: {r: 0, g: 1, b: 0, a: 1}
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canvas: {fileID: 4580190521452898284}
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buttonsContainer: {fileID: 8593699161208457630}
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buttonPrefab: {fileID: 9144763033384219215, guid: c5e7e3e4ef714514090db34e6278e452,
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type: 3}
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--- !u!1 &1594478129176806
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GameObject:
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@ -6753,6 +6751,7 @@ GameObject:
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- component: {fileID: 8593699161208457630}
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- component: {fileID: 8945428129181930115}
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- component: {fileID: 87587368906071952}
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- component: {fileID: 8469116886705650871}
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m_Layer: 5
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m_Name: ButtonsContainer
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m_TagString: Untagged
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@ -6810,6 +6809,21 @@ MonoBehaviour:
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 1
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m_ChildControlHeight: 0
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--- !u!114 &8469116886705650871
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m_Name:
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buttonsContainer: {fileID: 8593699161208457630}
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buttonPrefab: {fileID: 9144763033384219215, guid: c5e7e3e4ef714514090db34e6278e452,
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type: 3}
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--- !u!1 &7884037108542363516
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GameObject:
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m_ObjectHideFlags: 0
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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using SanAndreasUnity.Behaviours;
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using UnityEngine.UI;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.UI
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{
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@ -10,14 +10,12 @@ namespace SanAndreasUnity.UI
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public static MainMenu Instance { get; private set; }
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public Color openedWindowTextColor = Color.green;
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public Color ClosedWindowTextColor => this.buttonPrefab.GetComponentInChildren<Text>().color;
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public MenuBar menuBar;
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static MenuEntry s_rootMenuEntry = new MenuEntry();
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public Color openedWindowTextColor = Color.green;
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public Color ClosedWindowTextColor => this.menuBar.DefaultMenuEntryTextColor;
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public Canvas canvas;
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public RectTransform buttonsContainer;
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public GameObject buttonPrefab;
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@ -27,8 +25,7 @@ namespace SanAndreasUnity.UI
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Instance = this;
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// add Exit button
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RegisterMenuEntry(new MenuEntry { name = "Exit", sortPriority = int.MaxValue,
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clickAction = () => GameManager.ExitApplication() });
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this.menuBar.RegisterMenuEntry("Exit", int.MaxValue, () => GameManager.ExitApplication());
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}
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void OnSceneChanged(SceneChangedMessage sceneChangedMessage)
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@ -36,37 +33,6 @@ namespace SanAndreasUnity.UI
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this.canvas.enabled = GameManager.IsInStartupScene;
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}
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public static void RegisterMenuEntry (MenuEntry menuEntry)
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{
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int indexOfMenuEntry = s_rootMenuEntry.AddChild (menuEntry);
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GameObject buttonGo = Instantiate(Instance.buttonPrefab);
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buttonGo.name = menuEntry.name;
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buttonGo.GetComponentInChildren<Text>().text = menuEntry.name;
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buttonGo.transform.SetParent(Instance.buttonsContainer.transform, false);
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buttonGo.transform.SetSiblingIndex(indexOfMenuEntry);
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buttonGo.GetComponent<Button>().onClick.AddListener(() => menuEntry.clickAction());
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}
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public static Button GetMenuEntryButton(MenuEntry entry)
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{
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Transform child = Instance.buttonsContainer.transform.Find(entry.name);
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return child != null ? child.GetComponent<Button>() : null;
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}
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public static void SetEntryColor(MenuEntry entry, Color color)
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{
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var button = GetMenuEntryButton(entry);
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if (button != null)
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button.GetComponentInChildren<Text>().color = color;
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}
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}
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}
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@ -19,8 +19,8 @@ namespace SanAndreasUnity.UI {
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m_isOpened = value;
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if (this.IsRegisteredInMainMenu)
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MainMenu.SetEntryColor(m_mainMenuEntry, m_isOpened ? MainMenu.Instance.openedWindowTextColor : MainMenu.Instance.ClosedWindowTextColor);
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if (m_mainMenuEntry != null)
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MainMenu.Instance.menuBar.SetEntryColor(m_mainMenuEntry, m_isOpened ? MainMenu.Instance.openedWindowTextColor : MainMenu.Instance.ClosedWindowTextColor);
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if (m_pauseMenuEntry != null)
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PauseMenu.Instance.menuBar.SetEntryColor(m_pauseMenuEntry, m_isOpened ? PauseMenu.Instance.openedWindowTextColor : PauseMenu.Instance.ClosedWindowTextColor);
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@ -91,9 +91,8 @@ namespace SanAndreasUnity.UI {
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private Utilities.MenuBarEntry m_pauseMenuEntry;
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[SerializeField] private bool m_registerInMainMenuOnStart = false;
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public bool IsRegisteredInMainMenu { get; private set; }
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private MenuEntry m_mainMenuEntry;
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[SerializeField] int m_sortPriorityForMainMenu = 0;
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[SerializeField] private int m_sortPriorityForMainMenu = 0;
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private Utilities.MenuBarEntry m_mainMenuEntry;
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private static GameObject s_windowsContainer;
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@ -282,14 +281,11 @@ namespace SanAndreasUnity.UI {
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public void RegisterInMainMenu ()
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{
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if (this.IsRegisteredInMainMenu)
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if (m_mainMenuEntry != null)
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return;
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this.IsRegisteredInMainMenu = true;
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m_mainMenuEntry = new MenuEntry(){ name = this.windowName, sortPriority = m_sortPriorityForMainMenu,
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clickAction = this.OnButtonClickedInMainMenu };
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MainMenu.RegisterMenuEntry (m_mainMenuEntry);
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m_mainMenuEntry = MainMenu.Instance.menuBar.RegisterMenuEntry (this.windowName, m_sortPriorityForMainMenu,
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this.OnButtonClickedInMainMenu);
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}
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private void OnButtonClickedInMainMenu()
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